Last modified by Varun Singh on 2023/04/11 12:25

From version 1.1
edited by Ruud de Jong
on 2023/02/13 12:00
Change comment: Imported from XAR
To version 4.1
edited by Varun Singh
on 2023/03/14 18:36
Change comment: There is no comment for this version

Summary

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Title
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1 -TDP: Human-Robot Group Game Management
1 +TDP: Human-Robot Painting Management
Author
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1 -xwiki:XWiki.RuuddeJong
1 +XWiki.varunsingh3000
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1 -|(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] and [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] have to manage the interactive game play and emerging social behaviors of a group of vulnerable game participants such as [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play.
2 -|(% style="width:385px" %)Solution Structure|(% style="width:726px" %)[[image:129826985.png||height="231" width="539"]]
1 +|(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The painting activity has to be assisted by Pepper not just for an individual PwD but for multiple PwDs. Various considerations like the navigation of the robot, and the interaction with PwD's even though it's for multiple Patients now have to be engaging and motivating. Pepper now has to be able to assist individually multiple patients for which the painting progress of each patient needs to be tracked by Pepper.
2 +|(% style="width:385px" %)Solution Structure|(% style="width:726px" %)(((
3 +[[image:1678815385023-332.png]]
4 +
5 +[[image:1678815402609-918.png]]
6 +)))
3 3  |(% style="width:385px" %)Solution Description|(% style="width:726px" %)(((
4 -All actors (activity coordinator, humanoid robot, players) are **co-located**.
8 +All actors (Pepper, humanoid robot) are present.
5 5  
6 -1. Robot leads the game (i.e., is the game master, GM).
7 -1. Vulnerable game participants play the game (i.e., are the players, PL).
8 -1. Robot reflects on game play.
9 -1. Activity coordinator (CO) supervises players' state and engagement;
10 -11. if (s)he identifies risks for troubles to appear, the coordinator initiates a takeover from scene A (Active) to B (Pause).
11 -11. if (s)he recognizes that the risk for troubles disappeared, the coordinator initiates a takeover (from scene B to A)
12 -1. Activity coordinator starts and leads a social activity,
13 -1. Players socialize under the guidance of the activity coordinator.
14 -1. Robot engages in small talk.
10 +1. Reminds the patient about painting.
11 +1. Recommends them a personal image to paint for better engagement and motivation.
12 +1. Assists them during the painting activity by providing suggestions and instructions.
13 +1. At certain intervals, Pepper would move to another PwD to start Scene A or check up on their progress.
14 +1. If at any point there is an anomaly or emergency, Pepper would automatically alert the caretaker, the patients can also manually call the caretaker if they want to.
15 +1. Once a patient finishes their painting, Pepper can take a picture using it's eye cameras.
16 +1. The picture would be saved to a database and then sent to the family members.
17 +1. Pepper would then congratulate the patient for painting such a beautiful picture on their own.
18 +1. The painting activity is done and Pepper would leave to assist other patients with their painting.
15 15  )))
16 16  |(% style="width:385px" %)Human RQ|(% style="width:726px" %)(((
17 -* PlayerShow perceptual and cognitive capabilities to play the game.
18 -* Coordinator: Know the vulnerabilities of the players (memory). Show perceptual and cognitive skills to identify and mitigate risks for troubles in the game play.
21 +* PwDHave enough motor skills and cognitive capabilities to paint.
22 +* Caretaker: Know the vulnerabilities of the players (memory). Set up the painting apparatus and if alerted during an emergency, attend to the situation and de-escalate.
19 19  )))
20 20  |(% style="width:385px" %)Machine RQ|(% style="width:726px" %)(((
21 21  * [[RQ01.0: Lead the bingo game>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]]
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34 34  Instantiations: [[UC01.0: Music Bingo>>doc:2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.WebHome]].
35 35  )))
36 36  |(% style="width:385px" %)Related Patterns|(% style="width:726px" %)[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
37 -
38 -
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