Changes for page TDP: Human-Robot Painting Management
Last modified by Varun Singh on 2023/04/11 12:25
To version 3.1
edited by Varun Singh
on 2023/03/14 18:36
on 2023/03/14 18:36
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Page properties (3 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -TDP: Human-Robot Group GameManagement1 +TDP: Human-Robot Painting Management - Author
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... ... @@ -1,1 +1,1 @@ 1 - xwiki:XWiki.RuuddeJong1 +XWiki.varunsingh3000 - Content
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... ... @@ -1,21 +1,25 @@ 1 -|(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] and [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] have to manage the interactive game play and emerging social behaviors of a group of vulnerable game participants such as [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. 2 -|(% style="width:385px" %)Solution Structure|(% style="width:726px" %)[[image:129826985.png||height="231" width="539"]] 1 +|(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The painting activity has to be assisted by Pepper not just for an individual PwD but for multiple PwDs. Various considerations like the navigation of the robot, and the interaction with PwD's even though it's for multiple Patients now have to be engaging and motivating. Pepper now has to be able to assist individually multiple patients for which the painting progress of each patient needs to be tracked by Pepper. 2 +|(% style="width:385px" %)Solution Structure|(% style="width:726px" %)((( 3 +[[image:1678813659453-631.png||height="353" width="720"]] 4 + 5 +[[image:1678811636369-126.png||height="322" width="719"]] 6 +))) 3 3 |(% style="width:385px" %)Solution Description|(% style="width:726px" %)((( 4 -All actors ( activity coordinator, humanoid robot, players) are**co-located**.8 +All actors (Pepper, humanoid robot) are present. 5 5 6 -1. R obot leads thegame (i.e., isthegamemaster, GM).7 -1. Vulnerablegameparticipants playthe game(i.e.,arethe players, PL).8 -1. Robot reflectson gameplay.9 -1. A ctivitycoordinator(CO)supervisesplayers'stateandengagement;10 -1 1.if(s)heidentifiesrisksfortroublesto appear,the coordinatorinitiates atakeoverfromsceneA (Active)toB (Pause).11 -1 1.if (s)he recognizesthattherisk for troublesdisappeared,thecoordinator initiatesa takeover(fromsceneBtoA)12 -1. Activitycoordinatorstarts andleadsasocialactivity,13 -1. P layerssocializeunderthe guidanceofthe activitycoordinator.14 -1. Robotengagesinsmall talk.10 +1. Reminds the patient about painting. 11 +1. Recommends them a personal image to paint for better engagement and motivation. 12 +1. Assists them during the painting activity by providing suggestions and instructions. 13 +1. At certain intervals, Pepper would move to another PwD to start Scene A or check up on their progress. 14 +1. If at any point there is an anomaly or emergency, Pepper would automatically alert the caretaker, the patients can also manually call the caretaker if they want to. 15 +1. Once a patient finishes their painting, Pepper can take a picture using it's eye cameras. 16 +1. The picture would be saved to a database and then sent to the family members. 17 +1. Pepper would then congratulate the patient for painting such a beautiful picture on their own. 18 +1. The painting activity is done and Pepper would leave to assist other patients with their painting. 15 15 ))) 16 16 |(% style="width:385px" %)Human RQ|(% style="width:726px" %)((( 17 -* P layer:Showperceptual and cognitive capabilities to playthe game.18 -* C oordinator: Know the vulnerabilities of the players (memory). Showperceptualandcognitiveskillstoidentifyandmitigaterisks fortroublesinthe gameplay.21 +* PwD: Have enough motor skills and cognitive capabilities to paint. 22 +* Caretaker: Know the vulnerabilities of the players (memory). Set up the painting apparatus and if alerted during an emergency, attend to the situation and de-escalate. 19 19 ))) 20 20 |(% style="width:385px" %)Machine RQ|(% style="width:726px" %)((( 21 21 * [[RQ01.0: Lead the bingo game>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]] ... ... @@ -35,4 +35,3 @@ 35 35 ))) 36 36 |(% style="width:385px" %)Related Patterns|(% style="width:726px" %)[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]] 37 37 38 -