Last modified by Varun Singh on 2023/03/14 15:24

From version 4.1
edited by Varun Singh
on 2023/03/14 15:20
Change comment: There is no comment for this version
To version 3.1
edited by Varun Singh
on 2023/03/14 15:18
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -6,7 +6,7 @@
6 6  
7 7  **Design rationale: **This design pattern follows the Didactic Communication pattern introduced by Khan et al., where there is a transmission of information from the robot to the human agent. By explaining the activity, participants will know what to expect and how they can participate in the activity.
8 8  
9 -**Example: **Pepper can during the break time approach the PwD and remind them by asking them whether they would like to paint. The PwD can choose to then engage in the activity or not. If they do decide to engage then [[UseCase 01>>doc:Design Patterns.Interaction Design Patterns.IDP\: Explain a Group Activity.WebHome]] will be executed. If they decide to not engage in the activity then Pepper would leave them alone but then ask them after some time again whether they have changed their mind. If they respond no again then Pepper would leave them alone for good.
9 +**Example: Pepper can during the break time approach the PwD and remind them by asking them whether they would like to paint. The PwD can choose to then engage in the activity or not. If they do decide to engage then use case 01 (link) will be executed. If they decide to not engage in the activity then Pepper would leave them alone but then ask them after some time again whether they have changed their mind. If they respond no again then Pepper would leave them alone for good.**
10 10  
11 11  
12 12  |=(% colspan="2" %)Parameter|=Choice|=Rationale