Last modified by Varun Singh on 2023/03/14 15:54

From version 6.1
edited by Varun Singh
on 2023/03/14 15:54
Change comment: There is no comment for this version
To version 2.1
edited by Varun Singh
on 2023/03/14 12:47
Change comment: There is no comment for this version

Summary

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Title
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1 -IDP: Save a picture of the painting
1 +IDP: Remind the PwD to engage in painting
Content
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1 -**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. Having them engage in the activity they enjoyed doing is one way of helping them maintain their identity but we also care about their connection with their family. We need to also increase their relatedness and connectedness with their family members.
1 +**Design problem: **The PwD would like to paint but is not as active as it used to be because of the dementia condition. The Pepper robot in this case helps them to perform the activity and provides meaningful guidance and suggestions while they are doing the activity.
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3 -**Design solution:** In this design pattern, after the PwD has finished painting the picture, Pepper could take a picture with its eye cameras, save it in a database and also send it to the family members to show them about the interaction their patient did that day. This picture can then be shown during the next family visit to increase the connection with all the family members.
3 +**Design solution:** In this design pattern, the robot first instantiates the interaction by first asking the PwD whether they want to perform the painting activity and then at certain milestones of the painting. The suggestions would not be annoying or too frequent so as to not cause annoyance but at proper intervals. The robot's tone remains friendly and uses open gestures to make the interaction less formal.
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5 -**Use when: **After the PwD has finished painting.
5 +**Use when: **After the introduction but before the start of an activity, when PwD is unfamiliar with the flow of the interaction.
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7 -**Design rationale: **This rationale is supported by the Self Determination Theory [1], which shows how relatedness and connectedness along with competence can enhance the intrinsic motivation of the patient and improve their life.
7 +**Design rationale: **This design pattern follows the Didactic Communication pattern introduced by Khan et al., where there is a transmission of information from the robot to the human agent. By explaining the activity, participants will know what to expect and how they can participate in the activity.
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9 -**Example: **Once the patient finishes their painting, Pepper can congratulate them and take a picture so that they are able to share that with their family and the people they love. Next time during the family meeting, the PwD can proudly talk about the drawing they did or the family can bring up that topic which should help them to connect on a much deeper level and improve and maintain their relationship.
9 +**Example: **For our use case, Pepper triggers the activity using speech and hand gestures, which is to help the PwD paint. The speech rate is slightly lower than average considering the age and cognitive abilities of the participants. Pepper then explains the steps involved such as the style of the painting and the topic. Appropriate suggestions and instructions are given at proper intervals. Pepper confirms that the explanation is understood and if not, repeats the explanation. For detail on the parameter setting, see the Table below.
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12 -(% style="width:981.6px" %)
13 -|=(% colspan="2" style="width: 149px;" %)Parameter|=(% style="width: 111px;" %)Choice|=Rationale
14 -|(% colspan="2" style="width:149px" %)Gesture Openness|(% style="width:111px" %)Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper.
15 -|(% colspan="2" style="width:149px" %)Proxemic Closeness|(% style="width:111px" %)(((
16 -(((
12 +|=(% colspan="2" %)Parameter|=Choice|=Rationale
13 +|(% colspan="2" %)Gesture Openness|Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper.
14 +|(% colspan="2" %)Proxemic Closeness|(((
17 17  Average
18 18  
19 -(close
20 -)))
21 -
22 -(((
23 -A bit far
24 -)))
25 -)))|(((
26 -Kept close to the PwD.
27 -
28 -While taking the picture Pepper might have to move a bit far away to capture the entire picture.
29 -)))
30 -|(% rowspan="3" %)(((
31 -Voice
32 -
33 -
34 -
35 -)))|(% colspan="1" style="width:92px" %)Pitch|(% style="width:111px" %)Middle|A high pitch makes Pepper sound friendly but it should not be too high otherwise the PwD might not be able to hear Pepper well.
36 -|(% colspan="1" style="width:92px" %)Speed|(% style="width:111px" %)Slower than average|Since the PwD are old, a low speech rate will help them understand Pepper better but it should not be too slow otherwise, they will be bored.
37 -|(% colspan="1" style="width:92px" %)Prosody|(% style="width:111px" %)Strong|The prosody of the voice should be strong so that Pepper can articulate better.
38 -|(% colspan="2" style="width:149px" %)Speech Acts|(% style="width:111px" %)Informal|An informal tone makes the interaction more comfortable for the participants.
39 -|(% colspan="2" style="width:149px" %)Eye Color|(% style="width:111px" %)White|(((
40 -The eyes should be white so as to not distract the PwD.
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42 -
43 -)))
44 -
45 -References:
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47 -[1] Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. //American Psychologist, 55//, 68-78.
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49 -
50 -
51 -
17 +(close)
18 +)))|Kept close to the PwD.
19 +|(% rowspan="3" %)Voice
20 + |(% colspan="1" %)Pitch|Middle|A high pitch makes Pepper sound friendly but it should not be too high otherwise the PwD might not be able to hear Pepper well.
21 +|(% colspan="1" %)Speed|Slower than average|Since the PwD are old, a low speech rate will help them understand Pepper better but it should not be too slow otherwise, they will be bored.
22 +|(% colspan="1" %)Prosody|Strong|The prosody of the voice should be strong so that Pepper can articulate better.
23 +|(% colspan="2" %)Speech Acts|Informal|An informal tone makes the interaction more comfortable for the participants.
24 +|(% colspan="2" %)Eye Color|White|The eyes should be white so as to not distract the PwD.