Changes for page IDP: Save a picture of the painting
Last modified by Varun Singh on 2023/03/14 15:54
From version 5.1
edited by Varun Singh
on 2023/03/14 15:24
on 2023/03/14 15:24
Change comment:
There is no comment for this version
To version 6.1
edited by Varun Singh
on 2023/03/14 15:54
on 2023/03/14 15:54
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
Details
- Page properties
-
- Title
-
... ... @@ -1,1 +1,1 @@ 1 -IDP: RemindthePwD to engageinpainting1 +IDP: Save a picture of the painting - Content
-
... ... @@ -1,35 +1,50 @@ 1 -**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would liketohelp themto maintain theiridentityby engaging in thepaintingactivitywhichbroughtthemjoyandtodothat wefirstlike toremindthemto do the activity.ThePepperrobotinthiscase tries to trigger thetartofthe activity.1 +**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. Having them engage in the activity they enjoyed doing is one way of helping them maintain their identity but we also care about their connection with their family. We need to also increase their relatedness and connectedness with their family members. 2 2 3 -**Design solution:** In this design pattern, t heobotfirstinstantiatesthe interactionbyfirstmindingthePwD aboutthepaintingactivity preferablyduringtheirentertainment/breaktime.ThePwDcouldbefeelingbored orbe lessmotivatedtodosomethingbutbecausethe robot triedtoremind and engagethemtoperformtheactivitythey wouldlikelybeinclinedtodoit.3 +**Design solution:** In this design pattern, after the PwD has finished painting the picture, Pepper could take a picture with its eye cameras, save it in a database and also send it to the family members to show them about the interaction their patient did that day. This picture can then be shown during the next family visit to increase the connection with all the family members. 4 4 5 -**Use when: ** Duringtheentertainment/break time whenthepatients are enjoying.5 +**Use when: **After the PwD has finished painting. 6 6 7 -**Design rationale: **This design patternfollowsthedesignpatternsmentionedin[1], where theyshow how reminder patternsprovideaflexible andpowerful waytomanagetime-based eventsandactionsinavarietyofdifferent applications.7 +**Design rationale: **This rationale is supported by the Self Determination Theory [1], which shows how relatedness and connectedness along with competence can enhance the intrinsic motivation of the patient and improve their life. 8 8 9 -**Example: ** Peppercanduringthebreaktimeapproachthe PwDandremindthembyaskingthemwhetherthey would liketopaint.ThePwD canchoose tothenengageinthe activityornot.Iftheydodecidetoengagethen[[UseCase 01>>doc:DesignPatterns.InteractionDesignPatterns.IDP\:Explaina Group Activity.WebHome]]willbe executed.Ifthey decidetonotngagein theactivitythen Pepperwouldleavethemalonebutthen askthemafter sometimeagain whetherthey havechangedtheirmind. If they respond noagain then Pepperwould leavethem alone for good.9 +**Example: **Once the patient finishes their painting, Pepper can congratulate them and take a picture so that they are able to share that with their family and the people they love. Next time during the family meeting, the PwD can proudly talk about the drawing they did or the family can bring up that topic which should help them to connect on a much deeper level and improve and maintain their relationship. 10 10 11 -|=(% colspan="2" %)Parameter|=Choice|=Rationale 12 -|(% colspan="2" %)Gesture Openness|Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper. 13 -|(% colspan="2" %)Proxemic Closeness|((( 11 + 12 +(% style="width:981.6px" %) 13 +|=(% colspan="2" style="width: 149px;" %)Parameter|=(% style="width: 111px;" %)Choice|=Rationale 14 +|(% colspan="2" style="width:149px" %)Gesture Openness|(% style="width:111px" %)Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper. 15 +|(% colspan="2" style="width:149px" %)Proxemic Closeness|(% style="width:111px" %)((( 16 +((( 14 14 Average 15 15 16 -(close) 17 -)))|Kept close to the PwD. 18 -|(% rowspan="3" %)Voice 19 - |(% colspan="1" %)Pitch|Middle|A high pitch makes Pepper sound friendly but it should not be too high otherwise the PwD might not be able to hear Pepper well. 20 -|(% colspan="1" %)Speed|Slower than average|Since the PwD are old, a low speech rate will help them understand Pepper better but it should not be too slow otherwise, they will be bored. 21 -|(% colspan="1" %)Prosody|Strong|The prosody of the voice should be strong so that Pepper can articulate better. 22 -|(% colspan="2" %)Speech Acts|Informal|An informal tone makes the interaction more comfortable for the participants. 23 -|(% colspan="2" %)Eye Color|White|((( 19 +(close 20 +))) 21 + 22 +((( 23 +A bit far 24 +))) 25 +)))|((( 26 +Kept close to the PwD. 27 + 28 +While taking the picture Pepper might have to move a bit far away to capture the entire picture. 29 +))) 30 +|(% rowspan="3" %)((( 31 +Voice 32 + 33 + 34 + 35 +)))|(% colspan="1" style="width:92px" %)Pitch|(% style="width:111px" %)Middle|A high pitch makes Pepper sound friendly but it should not be too high otherwise the PwD might not be able to hear Pepper well. 36 +|(% colspan="1" style="width:92px" %)Speed|(% style="width:111px" %)Slower than average|Since the PwD are old, a low speech rate will help them understand Pepper better but it should not be too slow otherwise, they will be bored. 37 +|(% colspan="1" style="width:92px" %)Prosody|(% style="width:111px" %)Strong|The prosody of the voice should be strong so that Pepper can articulate better. 38 +|(% colspan="2" style="width:149px" %)Speech Acts|(% style="width:111px" %)Informal|An informal tone makes the interaction more comfortable for the participants. 39 +|(% colspan="2" style="width:149px" %)Eye Color|(% style="width:111px" %)White|((( 24 24 The eyes should be white so as to not distract the PwD. 25 25 26 26 27 27 ))) 28 28 29 - 30 30 References: 31 31 32 -[1] Gamma,E., Helm,R., Johnson, R.~,~,Vlissides,J.M. (1994).//DesignPatterns:Elements ofReusableObject-OrientedSoftware//.Addison-WesleyProfessional.ISBN:020163361247 +[1] Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. //American Psychologist, 55//, 68-78. 33 33 34 34 35 35