Last modified by Varun Singh on 2023/03/21 12:25

From version 7.1
edited by Varun Singh
on 2023/03/21 12:24
Change comment: There is no comment for this version
To version 8.1
edited by Varun Singh
on 2023/03/21 12:25
Change comment: There is no comment for this version

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6 6  
7 7  **Design rationale: **This design pattern follows the design patterns mentioned in [1], where they show how personalisation can help and improve the overall project's design.
8 8  
9 -**Example: **During the painting activity Pepper can ask the PwD whether they want to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw. This will be supported by the
9 +**Example: **During the painting activity Pepper can ask the PwD whether they want to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw. This will be supported by the UseCase 04.
10 10  
11 11  |=(% colspan="2" %)Parameter|=Choice|=Rationale
12 12  |(% colspan="2" %)Gesture Openness|Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper.