Changes for page IDP: Recommend a meaningful picture to paint
Last modified by Varun Singh on 2023/03/21 12:25
From version 7.1
edited by Varun Singh
on 2023/03/21 12:24
on 2023/03/21 12:24
Change comment:
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To version 6.1
edited by Varun Singh
on 2023/03/14 15:35
on 2023/03/14 15:35
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,12 +1,12 @@ 1 -**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would like to help them to maintain their identity by engaging in the painting activity which brought them joy .But this canbe furtherenhancedbyprovidingthemwith a personalisedpicture todraw whichhas somemeaningto them,whichtheyhold dear.1 +**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would like to help them to maintain their identity by engaging in the painting activity which brought them joy and to do that we first like to remind them to do the activity. The Pepper robot in this case tries to trigger the start of the activity. 2 2 3 -**Design solution:** In this design pattern, the robot a llows the PwDto paintsomething personalised tothem,which willbean oldmemorywith thehelpof a picture ofthat event,orsomethingrandom that they wishto draw.3 +**Design solution:** In this design pattern, the robot first instantiates the interaction by first reminding the PwD about the painting activity preferably during their entertainment/break time. The PwD could be feeling bored or be less motivated to do something but because the robot tried to remind and engage them to perform the activity they would likely be inclined to do it. 4 4 5 -**Use when: ** At the beginningofthepaintingtopic conversation ask thePwD whethertheywould like to draw something personalisedorrandom.5 +**Use when: **During the entertainment/break time when the patients are enjoying. 6 6 7 -**Design rationale: **This design pattern follows the design patterns mentioned in [1], where they show how per sonalisationcanhelpandimprove theoverallproject's design.7 +**Design rationale: **This design pattern follows the design patterns mentioned in [1], where they show how reminder patterns provide a flexible and powerful way to manage time-based events and actions in a variety of different applications. 8 8 9 -**Example: ** During thepaintingactivityPeppercan askPwD whether they wantto paintsomethingpersonalisedto them,whichwillbe an oldmemorywiththehelpofapicture ofthat event,or somethingrandomthat theywish todraw.Thiswillbesupportedbythe9 +**Example: **Pepper can during the break time approach the PwD and remind them by asking them whether they would like to paint. The PwD can choose to then engage in the activity or not. If they do decide to engage then [[UseCase 01>>doc:Design Patterns.Interaction Design Patterns.IDP\: Explain a Group Activity.WebHome]] will be executed. If they decide to not engage in the activity then Pepper would leave them alone but then ask them after some time again whether they have changed their mind. If they respond no again then Pepper would leave them alone for good. 10 10 11 11 |=(% colspan="2" %)Parameter|=Choice|=Rationale 12 12 |(% colspan="2" %)Gesture Openness|Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper. ... ... @@ -28,7 +28,7 @@ 28 28 29 29 References: 30 30 31 -[1] G ibson,G.,Dickinson,C.,Brittain,K.,& Robinson,L. (2019).Personalisation,customisation and bricolage:How peoplewith dementiaandtheir familiesmakeassistivechnologyworkforthem.//Ageing & Society,// //39//(11),2502-2519. doi:10.1017/S0144686X1800066131 +[1] Gamma, E., Helm, R., Johnson, R.~,~, Vlissides, J. M. (1994). //Design Patterns: Elements of Reusable Object-Oriented Software//. Addison-Wesley Professional. ISBN: 0201633612 32 32 33 33 34 34