Last modified by Varun Singh on 2023/03/21 12:25

From version 6.1
edited by Varun Singh
on 2023/03/14 15:35
Change comment: There is no comment for this version
To version 7.1
edited by Varun Singh
on 2023/03/21 12:24
Change comment: There is no comment for this version

Summary

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1 -IDP: Recommend a meaningful picture to paint (tbd)
1 +IDP: Recommend a meaningful picture to paint
Content
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1 -**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would like to help them to maintain their identity by engaging in the painting activity which brought them joy and to do that we first like to remind them to do the activity. The Pepper robot in this case tries to trigger the start of the activity.
1 +**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would like to help them to maintain their identity by engaging in the painting activity which brought them joy. But this can be further enhanced by providing them with a personalised picture to draw which has some meaning to them, which they hold dear.
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3 -**Design solution:** In this design pattern, the robot first instantiates the interaction by first reminding the PwD about the painting activity preferably during their entertainment/break time. The PwD could be feeling bored or be less motivated to do something but because the robot tried to remind and engage them to perform the activity they would likely be inclined to do it.
3 +**Design solution:** In this design pattern, the robot allows the PwD to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw.
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5 -**Use when: **During the entertainment/break time when the patients are enjoying.
5 +**Use when: **At the beginning of the painting topic conversation ask the PwD whether they would like to draw something personalised or random.
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7 -**Design rationale: **This design pattern follows the design patterns mentioned in [1], where they show how reminder patterns provide a flexible and powerful way to manage time-based events and actions in a variety of different applications.
7 +**Design rationale: **This design pattern follows the design patterns mentioned in [1], where they show how personalisation can help and improve the overall project's design.
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9 -**Example: **Pepper can during the break time approach the PwD and remind them by asking them whether they would like to paint. The PwD can choose to then engage in the activity or not. If they do decide to engage then [[UseCase 01>>doc:Design Patterns.Interaction Design Patterns.IDP\: Explain a Group Activity.WebHome]] will be executed. If they decide to not engage in the activity then Pepper would leave them alone but then ask them after some time again whether they have changed their mind. If they respond no again then Pepper would leave them alone for good.
9 +**Example: **During the painting activity Pepper can ask the PwD whether they want to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw. This will be supported by the
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11 11  |=(% colspan="2" %)Parameter|=Choice|=Rationale
12 12  |(% colspan="2" %)Gesture Openness|Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper.
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29 29  References:
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31 -[1] Gamma, E., Helm, R., Johnson, R.~,~, Vlissides, J. M. (1994). //Design Patterns: Elements of Reusable Object-Oriented Software//. Addison-Wesley Professional. ISBN: 0201633612
31 +[1] Gibson, G., Dickinson, C., Brittain, K., & Robinson, L. (2019). Personalisation, customisation and bricolage: How people with dementia and their families make assistive technology work for them. //Ageing & Society,// //39//(11), 2502-2519. doi:10.1017/S0144686X18000661
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