Changes for page IDP: Recommend a meaningful picture to paint
Last modified by Varun Singh on 2023/03/21 12:25
From version 2.1
edited by Varun Singh
on 2023/03/14 12:47
on 2023/03/14 12:47
Change comment:
There is no comment for this version
To version 7.1
edited by Varun Singh
on 2023/03/21 12:24
on 2023/03/21 12:24
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -IDP: Rem indthePwD toengageinpainting1 +IDP: Recommend a meaningful picture to paint - Content
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... ... @@ -1,14 +1,13 @@ 1 -**Design problem: **The PwD would like to paintbut isnot as active asitusedtobebecause ofthedementiacondition.ThePepperrobotin thiscase helpsthem toperform theactivity andprovidesmeaningfulguidance andsuggestionswhile theyaredoing theactivity.1 +**Design problem: **The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would like to help them to maintain their identity by engaging in the painting activity which brought them joy. But this can be further enhanced by providing them with a personalised picture to draw which has some meaning to them, which they hold dear. 2 2 3 -**Design solution:** In this design pattern, the robot first instantiates the interaction by firstaskingthe PwDwhetherthey wanttoperforme paintingactivity and then at certain milestones ofthepainting. Thesuggestionswouldnotbe annoyingor toofrequentso asto notcauseannoyancebutproper intervals. Therobot'stoneremainsfriendlyandusesopengesturestomakethe interaction lessformal.3 +**Design solution:** In this design pattern, the robot allows the PwD to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw. 4 4 5 -**Use when: **A fterthe introductionbut beforethestart ofanctivity,whenPwDis unfamiliarwith theflow oftheinteraction.5 +**Use when: **At the beginning of the painting topic conversation ask the PwD whether they would like to draw something personalised or random. 6 6 7 -**Design rationale: **This design pattern follows the Didactic Communicationpatternintroducedby Khanet al., where thereisa transmissionofinformation from thebot to the humangent. By explaining theactivity,participantswill know what toexpectandhowthey canparticipatein theactivity.7 +**Design rationale: **This design pattern follows the design patterns mentioned in [1], where they show how personalisation can help and improve the overall project's design. 8 8 9 -**Example: ** For ourusecase, Peppertriggerstheactivityusing speechandhand gestures,whichistohelpthePwD paint. Thespeech rateis slightlylowerthan average consideringtheage and cognitiveabilities oftheparticipants. Pepper thenexplainsthesteps involvedsuchasthestyle ofthe paintingand the topic. Appropriate suggestionsand instructionsaregivenatproper intervals.Pepperconfirmsthat theexplanation isunderstoodandif not,repeats theexplanation.For detailon the parametersetting,seetheTable below.9 +**Example: **During the painting activity Pepper can ask the PwD whether they want to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw. This will be supported by the 10 10 11 - 12 12 |=(% colspan="2" %)Parameter|=Choice|=Rationale 13 13 |(% colspan="2" %)Gesture Openness|Open|Makes the interaction less formal so that the PwD can familiarize themself better with Pepper. 14 14 |(% colspan="2" %)Proxemic Closeness|((( ... ... @@ -21,4 +21,16 @@ 21 21 |(% colspan="1" %)Speed|Slower than average|Since the PwD are old, a low speech rate will help them understand Pepper better but it should not be too slow otherwise, they will be bored. 22 22 |(% colspan="1" %)Prosody|Strong|The prosody of the voice should be strong so that Pepper can articulate better. 23 23 |(% colspan="2" %)Speech Acts|Informal|An informal tone makes the interaction more comfortable for the participants. 24 -|(% colspan="2" %)Eye Color|White|The eyes should be white so as to not distract the PwD. 23 +|(% colspan="2" %)Eye Color|White|((( 24 +The eyes should be white so as to not distract the PwD. 25 + 26 + 27 +))) 28 + 29 +References: 30 + 31 +[1] Gibson, G., Dickinson, C., Brittain, K., & Robinson, L. (2019). Personalisation, customisation and bricolage: How people with dementia and their families make assistive technology work for them. //Ageing & Society,// //39//(11), 2502-2519. doi:10.1017/S0144686X18000661 32 + 33 + 34 + 35 +