Changes for page IDP: Guide and suggest the PwD
Last modified by Varun Singh on 2023/04/05 19:39
From version 2.1
edited by Varun Singh
on 2023/03/14 12:30
on 2023/03/14 12:30
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Page properties (3 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -IDP: HelpPwDtoaint1 +IDP: Explain a Group Activity - Author
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. varunsingh30001 +xwiki:XWiki.RuuddeJong - Content
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... ... @@ -1,8 +1,8 @@ 1 -**Design problem: **The PwDwouldlike to paintbutisnot asactiveasitusedtobebecauseofthedementiacondition.ThePepper robotinthiscasehelpsthemtoperformthe activity andprovidesmeaningfulguidance andsuggestionswhiletheyare doingtheactivity.1 +**Design problem: **The specific role of the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] (e.g., Pepper) in the group activity (e.g., a game) and the game or activity to play, are not yet known to the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] (i.e., the participants). The participants do not know how the activity has to be played and how they should participate. 2 2 3 -**Design solution:** In this design pattern, the robot f irstinstantiatestheraction by first askingthe PwD whethertheywant toperformthepaintingactivityand thenatcertainmilestonesofthepainting.Thesuggestionswouldnotbe annoyingortoo frequentsoastonot cause annoyancebutat proper intervals. Therobot'stone remains friendly and uses open gestures to make the interaction less formal.3 +**Design solution:** In this design pattern, the robot follows a monologue to explain the activity and what the participants are expected to do in the session. After this monologue, the robot asks for confirmation about whether or not the explanation has been understood. If this is not the case, the explanation is repeated. The tone of the robot remains friendly and uses open gestures to make the interaction less formal. 4 4 5 -**Use when: **After the introduction but before the start of an activity, when PwDis unfamiliar with theflowof the interaction.5 +**Use when: **After the introduction but before the start of an activity, when participants are unfamiliar with the goal of the interaction. 6 6 7 7 **Design rationale: **This design pattern follows the Didactic Communication pattern introduced by Khan et al., where there is a transmission of information from the robot to the human agent. By explaining the activity, participants will know what to expect and how they can participate in the activity. 8 8