Changes for page IDP: Guide and suggest the PwD
Last modified by Varun Singh on 2023/04/05 19:39
To version 2.1
edited by Varun Singh
on 2023/03/14 12:30
on 2023/03/14 12:30
Change comment:
There is no comment for this version
Summary
-
Page properties (3 modified, 0 added, 0 removed)
Details
- Page properties
-
- Title
-
... ... @@ -1,1 +1,1 @@ 1 -IDP: ExplainaGroupActivity1 +IDP: Help PwD to paint - Author
-
... ... @@ -1,1 +1,1 @@ 1 - xwiki:XWiki.RuuddeJong1 +XWiki.varunsingh3000 - Content
-
... ... @@ -1,8 +1,8 @@ 1 -**Design problem: **The specificrole of the [[HumanoidRobot>>doc:Main.c\. Technology.HumanoidRobot.WebHome]] (e.g.,Pepper)inhegroup activity(e.g., a game) andthegameoractivityto play,are notyetknowntothe[[PersonwithDementia>>doc:Main.sdf.Stakeholders.PersonwithDementia.WebHome]] (i.e.,the participants). The participantsdo notknowhowthe activityhastobeplayedandhow theyshouldparticipate.1 +**Design problem: **The PwD would like to paint but is not as active as it used to be because of the dementia condition. The Pepper robot in this case helps them to perform the activity and provides meaningful guidance and suggestions while they are doing the activity. 2 2 3 -**Design solution:** In this design pattern, the robot f ollows amonologue toexplainhevityandwhat theparticipantsareexpected todo inthesession.After thismonologue,therobotasks forconfirmationabout whetherornottheexplanation hasbeen understood.Ifhisis notthecase,the explanationisrepeated. Thetoneofthe robot remains friendly and uses open gestures to make the interaction less formal.3 +**Design solution:** In this design pattern, the robot first instantiates the interaction by first asking the PwD whether they want to perform the painting activity and then at certain milestones of the painting. The suggestions would not be annoying or too frequent so as to not cause annoyance but at proper intervals. The robot's tone remains friendly and uses open gestures to make the interaction less formal. 4 4 5 -**Use when: **After the introduction but before the start of an activity, when participantsareunfamiliar with thegoal of the interaction.5 +**Use when: **After the introduction but before the start of an activity, when PwD is unfamiliar with the flow of the interaction. 6 6 7 7 **Design rationale: **This design pattern follows the Didactic Communication pattern introduced by Khan et al., where there is a transmission of information from the robot to the human agent. By explaining the activity, participants will know what to expect and how they can participate in the activity. 8 8