Changes for page IDP: Motivate the PwD
Last modified by Varun Singh on 2023/04/05 19:35
From version 5.1
edited by Varun Singh
on 2023/04/05 19:30
on 2023/04/05 19:30
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To version 6.1
edited by Varun Singh
on 2023/04/05 19:35
on 2023/04/05 19:35
Change comment:
There is no comment for this version
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... ... @@ -1,12 +1,12 @@ 1 -**Design problem: **The PwD would like to paint but is not as active a sit used to be because of the dementia condition. The Pepper robot in this casehelps them to perform the activity andprovides meaningfulguidanceandsuggestionswhile they are doing the activity.1 +**Design problem: **The PwD would like to paint but is not as active and confident about their painting capabilities as they used to be because of the dementia condition. The Pepper robot in this case provides meaningful motivation and encouragement while they are doing the activity. 2 2 3 -**Design solution:** Inthisdesignpattern,the robotfirstinstantiatestheinteractionby first askingthe PwD whether they want toperformthepaintingactivityand thenatcertainmilestonesof the painting.Thesuggestionswouldnotbeannoyingortoofrequentsoasonotcause annoyance butproperintervals. Therobot'stoneremainsfriendly andusesopen gesturestomaketheinteractionlessformal.3 +**Design solution:** Pepper does this by saying words of encouragement and motivating the PwD to preserver and not give up on the task. Of course, if the PwD wants to take a break, is done for the day or is satisfied with the painting they have done then Pepper won't keep on egging them to continue but would understand this stage and congratulate the PwD for an awesome painting which they can be proud of and show their family members. 4 4 5 -**Use when: ** After the introductionbut before the start of an activity, when PwD is unfamiliar with the flow of the interaction.5 +**Use when: **During the painting activity 6 6 7 -**Design rationale: **This design pattern follows the DidacticCommunicationpatternintroducedbyKhan etal., where thereisaransmissionof informationfrom therobot to the human agent. Byexplainingtheactivity, participants will knowwhatto expect andhow they canparticipate in the activity.7 +**Design rationale: **This design pattern follows the strategies mentioned in [1] to provide motivation and encouragement to the PwD. 8 8 9 -**Example: **For our use case, Pepper triggersthe activity usingspeechandhandgestures,which is to helpthe PwDpaint. The speech rate is slightly lower than average considering the age and cognitive abilities of the participants.Pepperthen explains the steps involvedsuch as the styleofthe paintingand theopic. Appropriate suggestions and instructions aregivenat proper intervals. Pepperconfirmsthat the explanation is understoodand if not, repeats the explanation. For detail on the parameter setting, seetheTable below.9 +**Example: **For our use case, Pepper provides such encouragement and motivation at appropriate intervals making sure that the frequency isn't too much or less. Since Pepper does this verbally the speech rate is slightly lower than average considering the age and cognitive abilities of the participants. For detail on the parameter setting, see the relevant. For detail on the parameter setting, see Table below. 10 10 11 11 12 12 |=(% colspan="2" %)Parameter|=Choice|=Rationale ... ... @@ -21,4 +21,13 @@ 21 21 |(% colspan="1" %)Speed|Slower than average|Since the PwD are old, a low speech rate will help them understand Pepper better but it should not be too slow otherwise, they will be bored. 22 22 |(% colspan="1" %)Prosody|Strong|The prosody of the voice should be strong so that Pepper can articulate better. 23 23 |(% colspan="2" %)Speech Acts|Informal|An informal tone makes the interaction more comfortable for the participants. 24 -|(% colspan="2" %)Eye Color|White|The eyes should be white so as to not distract the PwD. 24 +|(% colspan="2" %)Eye Color|White|((( 25 +The eyes should be white so as to not distract the PwD. 26 +))) 27 + 28 +References: 29 + 30 +1. Hollyforde, Sarah, and Steve Whiddett. //The motivation handbook//. CIPD Publishing, 2002. 31 + 32 + 33 +