UC01.2: Music Bingo Play

Last modified by Ruud de Jong on 2023/02/13 12:00

ObjectiveOB01: Entertain and stimulate PwD
TDPTDP: Human-Robot Group Game Management
ActorsPerson with DementiaActivity CoordinatorHumanoid Robot
Pre-condition

Person with Dementia are sitting in semicircle, waiting for the group activity to start;

Activity Coordinator set up the game and handed out Bingo cards to Person with Dementia;

Humanoid Robot is ready to start the game, right in front of the Person with Dementia.

Post-conditionThe game ended.
Action sequence
  1. The Humanoid Robot plays a 30-second clip of a song from the playlist provided by the Activity Coordinator
  2. The Humanoid Robot initiates a conversation among the Person with Dementia, asking if they recognise the artist of the song last played and to share memories they may associate with the song.
  3. The Humanoid Robot encourages the Person with Dementia to mark the artist on their Bingo cards if they recognize the song. 
  4. If a song is not recognized by the Person with Dementia, the Humanoid Robot shares fun facts about the song obtained from the knowledge base.
  5. If a Person with Dementia shouts "Bingo!":
    1. The Humanoid Robot will engage with the Person with Dementia who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
    2. If not all songs in the Person with Dementia's list have been played yet, the Humanoid Robot will remind the player that there is still a song left. The Humanoid Robot then continues the game.
    3. Otherwise, the Humanoid Robot will identify the player who shouted "Bingo!". If the Person with Dementia's songs have indeed all been played and the Activity Coordinator confirms this, the Humanoid Robot marks the winner of the game. 
UC StepRequirementsClaimsIDP
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7RQ03.2: Fill voids with fun factsCL001: Improved affect of PwDIDP: Title
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