Wiki source code of Memory support
Show last authors
author | version | line-number | content |
---|---|---|---|
1 | == Short description == | ||
2 | |||
3 | The ontology serves several purposes: | ||
4 | |||
5 | * represent the emotional state of the human actor and formulate an appropriate response when questioned. | ||
6 | * communicate the human's emotions, using common/understandable labels for emotional states. | ||
7 | * be able to infer the valence and intensity of the human's emotion. | ||
8 | |||
9 | |||
10 | == Related work == | ||
11 | |||
12 | |||
13 | == Ontology design == | ||
14 | |||
15 | === Ontology development === | ||
16 | |||
17 | The design goal of the ontology was in supporting the system in achieving several goals: | ||
18 | |||
19 | 1. The system needs to be able to assist people with dementia in their daily activities. | ||
20 | 1. The system has to be able to care about PwD's mental state and well-being. | ||
21 | |||
22 | === Ontology structure === | ||
23 | |||
24 | |||
25 | **Emotional state** - An emotional state is the result of the continuous influence that mood and emotion have on each other, observed at a certain point in time in a single individual (agent). | ||
26 | |||
27 | **Response** - The output that specifies what action that is to be taken, based on the emotional state of the agent. | ||
28 | |||
29 | **Agent** - An actor that can be animate or inanimate, as long as it can have an emotional state. | ||
30 | |||
31 | **Mood** - Low intensity, diffuse, and relatively enduring active state without a salient antecedent cause. | ||
32 | |||
33 | == Evaluation and results == | ||
34 | |||
35 | |||
36 | === References === |