Changes for page Memory support

Last modified by Demi Tao on 2023/04/11 20:24

From version 1.1
edited by Demi Tao
on 2023/04/07 17:33
Change comment: There is no comment for this version
To version 5.1
edited by Demi Tao
on 2023/04/11 20:24
Change comment: There is no comment for this version

Summary

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2 2  
3 3  The ontology serves several purposes:
4 4  
5 -* represent the emotional state of the human actor and formulate an appropriate response when questioned.
6 -* communicate the human's emotions, using common/understandable labels for emotional states.
7 -* be able to infer the valence and intensity of the human's emotion.
5 +* model and organize the various concepts and relations related to memory support interventions
6 +* represent different types of interventions and factors that affect the effectiveness of these interventions
7 +* facilitate the sharing and integration of knowledge for memory support
8 8  
9 -
10 10  == Related work ==
11 11  
11 +Van der Roest, H. G., Wenborn, J., Pastink, C., Dröes, R. M., & Orrell, M. (2017). Assistive technology for memory support in dementia. //Cochrane database of systematic reviews//, (6).
12 12  
13 +Bourgeois, M. S. (2014). //Memory and communication aids for people with dementia//. Health Professions Press.
14 +
15 +Alm, N., Dye, R., Gowans, G., Campbell, J., Astell, A., & Ellis, M. (2007). A communication support system for older people with dementia. //Computer//, //40//(5), 35-41.
16 +
13 13  == Ontology design ==
14 14  
19 +[[image:Screenshot 2023-04-11 at 20.10.21.png||height="306" width="587"]]
20 +
15 15  === Ontology development ===
16 16  
17 -The design goal of the ontology was in supporting the system in achieving several goals:
23 +The design goal of the ontology was to support the system in achieving several goals:
18 18  
19 19  1. The system needs to be able to assist people with dementia in their daily activities.
20 20  1. The system has to be able to care about PwD's mental state and well-being.
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21 21  
22 22  === Ontology structure ===
23 23  
30 +**Memory** - A fundamental cognitive process in learning and retaining new information
24 24  
25 -**Emotional state** - An emotional state is the result of the continuous influence that mood and emotion have on each other, observed at a certain point in time in a single individual (agent).
32 +**Robot **- An actor can take many forms, as long as it can provide support
26 26  
27 -**Response** - The output that specifies what action that is to be taken, based on the emotional state of the agent.
34 +**Intervention** - Factors that may influence memory
28 28  
29 -**Agent** - An actor that can be animate or inanimate, as long as it can have an emotional state.
30 -
31 -**Mood** - Low intensity, diffuse, and relatively enduring active state without a salient antecedent cause.
32 -
33 -== Evaluation and results ==
34 -
35 -
36 -=== References ===
36 +**Outcome** - The ideal state that the agent aims to achieve
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