Team Design Patterns: Reminder Functionality
Problem | The Robot is designed to assist people classified as PwD in improving their quality of life. This is done by assisting them in their daily life through reminders. This at the same time assists relatives and professional caretakers with their life by allowing them to spend more quality time with the patient or make assisting them easier. |
Solution Structure | As a clarification, the "2. Initiate interaction" block contains all possible interactions, whether that's memory game, reminder, scheduling events, etc. This was done to reduce the clutter in the diagram. |
Solution Description |
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Human RQ |
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Machine RQ | |
Consequences | + Help the PwD to improve their lives + Remove some load from the caretakers when it comes to assisting with the PwD - The function of reminding may be limited by the robot’s abilities and approachability aspect - Privacy concerns created to due the storage of data |
Grounding | Status: Proto Pattern. Instantiations: UC01.0: Reminder |