1. Introduction
<include a short summary of the claims to be tested, i.e., the effects of the functions in a specfic use case>
2. Method
The prototypes are evaluated in a simulated manner, with participants pretending to be PwDs and conducting in-person experiments.
2.1 Participants
All students in CS4235 Socio-Cognitive Engineering (2022-2023) in TU Delft are invited to test the robot. In the end, X students are presented.
2.2 Experimental design
2.3 Tasks
In the user test, the following tasks were asked of the participants:
Reminders for activities
Add a reminder that a relative will pay a visit tomorrow with the format as "sb. will come at 10 am on Friday". Set the reminder to remind you 10 min before that.
Add a reminder USING A VOICE COMMAND that today at 2 pm will have a general health checkup.
Check the reminders you have added for today and tomorrow.
Personal profile
Add relatives as a contact in the "profile" section.
Memory games
Go to the Games section and check what is included there.
Medicine reminders
(for professional caregivers, write it just in case)
In the section “My Health”, add a medicine reminder to take the medicine Donepezil, 1 time per day at 9 PM before going to bed.
Check medicines that have been added.
Delete medicines that have been added.
About dementia
Go to the About dementia section and check the information provided.
Click on the different chapters and have a look at them.
General tasks
Turn on the robot.
2.4 Measures
Quantitative measures are used in a user evaluation. If a respondent had a minimum total score of 60% or more, he or she was considered to be satisfied with the application.
2.5 Procedure
The procedure was conducted as follows:
- Welcome participants and give an introduction.
- Get them to sign a consent form.
- Prepare them to pretend to be a person with dementia. *
- Have interaction with the robot and complete the tasks.
- Complete a questionnaire.
- Have a short interview with selected participants. (if possible, 2 participants)
* Several fingers taped together (to simulate PwD's inability to control movements flexibly);
Wearing very dirty glasses (simulates blurred vision and degraded perception);
Wearing headphones that broadcast murmurs (simulating hearing degradation and the noisy environment).