b. Test

Version 2.1 by Demi Tao on 2023/03/24 12:08

1. Introduction

<include a short summary of the claims to be tested, i.e., the effects of the functions in a specfic use case>

2. Method

The prototypes are evaluated in a simulated manner, with participants pretending to be PwDs and conducting in-person experiments.

2.1 Participants

All students in CS4235 Socio-Cognitive Engineering (2022-2023) in TU Delft are invited to test the robot. In the end, X students are presented. 

2.2 Experimental design

2.3 Tasks

In the user test, the following tasks were asked of the participants:

Reminders for activities

  • Add a reminder that a relative will pay a visit tomorrow with the format as "sb. will come at 10 am on Friday". Set the reminder to remind you 10 min before that.

  • Add a reminder USING A VOICE COMMAND that today at 2 pm will have a general health checkup.

  • Check the reminders you have added for today and tomorrow.

Personal profile

  • Add relatives as a contact in the "profile" section.

Memory games

  • Go to the Games section and check what is included there.

Medicine reminders

(for professional caregivers, write it just in case)

  • In the section “My Health”, add a medicine reminder to take the medicine Donepezil, 1 time per day at 9 PM before going to bed.

  • Check medicines that have been added.

  • Delete medicines that have been added.

About dementia

  • Go to the About dementia section and check the information provided.

  • Click on the different chapters and have a look at them.

General tasks

  • Turn on the robot.

2.4 Measures

Quantitative measures are used in a user evaluation.  If a respondent had a minimum total score of 60% or more, he or she was considered to be satisfied with the application.

2.5 Procedure

The procedure was conducted as follows:

  1. Welcome participants and give an introduction.
  2. Get them to sign a consent form.
  3. Prepare them to pretend to be a person with dementia. *
  4. Have interaction with the robot and complete the tasks.
  5. Complete a questionnaire.
  6. Have a short interview with selected participants. (if possible, 2 participants)

* Several fingers taped together (to simulate PwD's inability to control movements flexibly);

   Wearing very dirty glasses (simulates blurred vision and degraded perception);

   Wearing headphones that broadcast murmurs (simulating hearing degradation and the noisy environment).

2.6 Material

3. Results

4. Discussion

5. Conclusions