Changes for page b. Test

Last modified by Demi Tao on 2023/04/10 10:13

From version 21.3
edited by Karthik Prakash
on 2023/04/08 10:36
Change comment: Edited comment
To version 23.1
edited by Demi Tao
on 2023/04/10 09:57
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1 -XWiki.KarthikPrakash
1 +XWiki.DemiTao
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95 95  
96 96  === (% style="color:inherit; font-family:inherit" %)Results of the survey:(%%) ===
97 97  
98 -[[image:attach:chart.png||alt="Survey Results"]]
98 +[[Figure: //Percentage of user satisfaction and SUS score//>>image:attach:chart.png]]
99 99  
100 +(% class="wikigeneratedid" %)
101 +As mentioned earlier, the user evaluation incorporated two quantitative measures. The first measure evaluated the various attributes of the system, including accessibility, trustworthiness, perceivability, understandability, and empowerment. The second measure employed was the System Usability Scale (SUS).
102 +
103 +(% class="wikigeneratedid" %)
104 +The attributes-related evaluation was analyzed based on the following way: if a respondent had a minimum total score of 60% (15 out of 25) or more, he or she was considered to be satisfied with the application. 11 out of 14 (78.57%) of the users achieved a score of 15 or higher. The average score is 18. According to the standard operating protocol (Quintana et al., 2020), the feasibility test was to be considered successfully completed if at least 75% were satisfied with the use of the application. Therefore, based on this criterion, the feasibility test was considered successfully completed.
105 +
106 +The System Usability Scale (SUS) was interpreted in terms of percentile ranking. The average SUS score for the stand-alone application is 54.17 (grade D), and that of the robot is 71.86 (grade B). Based on research, a SUS score above 68 would be considered above average and anything below 68 is below average. As a result, the usability of the robot was from this point of view considered successfully completed.
107 +
108 +
100 100  |(% style="width:215px" %)**Attributes**|(% style="width:211px" %)**Mean (control group)**|(% style="width:229px" %)**Mean (Experimental group)**|(% style="width:197px" %)**P-value**
101 101  |(% style="width:215px" %)Accessibility|(% style="width:211px" %)2,33|(% style="width:229px" %)3,25  |(% style="width:197px" %)0,0644
102 102  |(% style="width:215px" %)Trustability|(% style="width:211px" %)3,83|(% style="width:229px" %)4,125|(% style="width:197px" %)0,3165
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105 105  |(% style="width:215px" %)Empowerment|(% style="width:211px" %)3,33|(% style="width:229px" %)4|(% style="width:197px" %)0,0895
106 106  |(% style="width:215px" %)Usability|(% style="width:211px" %)54,16666667|(% style="width:229px" %)71,875|(% style="width:197px" %)0,0903
107 107  
117 +(% class="wikigeneratedid" %)
118 +//Table: User evaluation score//
119 +
108 108  === Observation: (Total percentage sums up to 100) ===
109 109  
110 110  |=(% style="width: 199px;" %)Tasks|=(% style="width: 147px;" %)Succeeded by Themselves|=(% style="width: 146px;" %)Succeeded with Some Guidance|=(% style="width: 185px;" %)Succeeded with Detailed Explicit Instructions|=(% style="width: 175px;" %)Average Time to Complete Task (s)
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114 114  |(% style="width:199px" %)Verify current profiles|(% style="width:147px" %)85.71%|(% style="width:146px" %)14.29%|(% style="width:185px" %)NA|(% style="width:175px" %)32
115 115  |(% style="width:199px" %)Play memory game|(% style="width:147px" %)0%|(% style="width:146px" %)42.86%|(% style="width:185px" %)57.14%|(% style="width:175px" %)208
116 116  
129 +//Table: Results of user performance of tasks //
130 +
131 +
117 117  |(% style="width:330px" %)**Tasks**|(% style="width:523px" %)**Parts where people struggled**
118 118  |(% style="width:330px" %)Add a reminder|(% style="width:523px" %)(((
119 119  * Don't know where to start
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128 128  * The beta version has no right or wrong prompts, different from the instructions, making people confused
129 129  )))
130 130  
146 +//Table:  Difficulties that users struggled with when solving tasks//
147 +
131 131  = 4. Discussion =
132 132  
133 -=== Limitations: ===
150 +(% class="wikigeneratedid" %)
151 +In light of our research question, we found no notable disparities between the stand-alone application and the robot. The results may be influenced by the experimental setup. While we aimed to emulate a real-world scenario for participants to perform the tasks, their pre-existing digital device proficiency could have played a role. The participants may have had prior experience with using similar applications or robots, which could have affected their performance and perception of the two groups. Nevertheless, given that people with dementia likely have limited knowledge of utilizing mobile devices, we maintain a positive outlook on the potential efficacy of the visual-audio aid provided by the robot to enhance the experience of PwDs utilizing the application.
134 134  
135 -We ran into some problems while creating the application and performing the experiment:
153 +==== Limitations: ====
136 136  
137 -==== Implementation: ====
138 -
139 139  * We could not adapt the robot to the PwD due to time constraints. This means that we did not take into account the severity of the PwD's visual, acoustic and kinesthetic limitations while setting up Pepper.
140 140  * We could not test the full capabilities of the robot due to privacy constraints. Since we fabricated the information about relatives to protect the privacy of participants, we were not able to perform the scenarios in a realistic manner.
141 141  * Since the version of the Google Chrome browser on the Pepper tablet was outdated, we were not able to load our Flutter application onto it and simulate actual scenarios.
142 142  * Participants were from a wide variety of different backgrounds and mother tongues, it was therefore not possible to adjust Pepper to the specific culture of the participant.
143 143  
144 -==== Evaluation: ====
160 +==== Future Improvements: ====
145 145  
146 -* It is important to note that the participants who took part in our experiment were not affected by dementia.
147 -* The experiment was not conducted in a real-world setting.
148 -* We were not able to test the improvement in memory recall since it involves sustained interactions with a particular user over time and our experiment involved brief, one-time interactions.
149 -
150 -=== Future Improvements: ===
151 -
152 152  * We can make our system more realistic/adapted to PwD by incorporating human-like responses, gestures and movements to Pepper.
153 153  * We can make our system fully gesture/voice controlled to enable the PwD to (% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)use the system without assistance from a caregiver, increasing their autonomy.
154 154  * (% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)We can incorporate privacy protocols like voice authentication and gaze detection to ensure that all personal information about the PwD, relatives and caregivers are kept safe and confidential.
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