Changes for page b. Test

Last modified by Demi Tao on 2023/04/10 10:13

From version 19.1
edited by Karthik Prakash
on 2023/04/08 10:26
Change comment: There is no comment for this version
To version 12.1
edited by Karthik Prakash
on 2023/04/07 20:06
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -93,46 +93,20 @@
93 93  
94 94  = 3. Results =
95 95  
96 -=== (% style="color:inherit; font-family:inherit" %)Results of the survey:(%%) ===
96 +|=(% style="width: 199px;" %)Tasks|=(% style="width: 147px;" %)Succeded by Themselves|=(% style="width: 146px;" %)Succeded with Some Guidance|=(% style="width: 185px;" %)Succeded with Detailed Explicit Instructions|=(% style="width: 175px;" %)Average Time to Complete Task (s)
97 +|(% style="width:199px" %)Add a reminder|(% style="width:147px" %)14.29%|(% style="width:146px" %)28.57%|(% style="width:185px" %)57.14%|(% style="width:175px" %)75
98 +|(% style="width:199px" %)Check weekly remainders on the Calendar page|(% style="width:147px" %)100%|(% style="width:146px" %)0%|(% style="width:185px" %)0%|(% style="width:175px" %)10
99 +|(% style="width:199px" %)Create a personal profile|(% style="width:147px" %)7.14%|(% style="width:146px" %)50%|(% style="width:185px" %)42.86%|(% style="width:175px" %)43
100 +|(% style="width:199px" %)Verify current profiles|(% style="width:147px" %)85.71%|(% style="width:146px" %)14.29%|(% style="width:185px" %)0%|(% style="width:175px" %)10
101 +|(% style="width:199px" %)Play memory game|(% style="width:147px" %)0%|(% style="width:146px" %)42.86%|(% style="width:185px" %)57.14%|(% style="width:175px" %)200
97 97  
98 -[[image:attach:chart.png||alt="Survey Results"]]
103 +if possible, note down some Parts Where Users Struggled in each task.
99 99  
100 -|(% style="width:215px" %)**Attributes**|(% style="width:211px" %)**Mean (control group)**|(% style="width:229px" %)**Mean (Experimental group)**|(% style="width:197px" %)**P-value**
101 -|(% style="width:215px" %)Accessibility|(% style="width:211px" %)2,33|(% style="width:229px" %)3,25  |(% style="width:197px" %)0,0644
102 -|(% style="width:215px" %)Trustability|(% style="width:211px" %)3,83|(% style="width:229px" %)4,125|(% style="width:197px" %)0,3165
103 -|(% style="width:215px" %)Perceivability|(% style="width:211px" %)3,33|(% style="width:229px" %)3,5|(% style="width:197px" %)0,4112
104 -|(% style="width:215px" %)Understandability|(% style="width:211px" %)3,33|(% style="width:229px" %)4,25|(% style="width:197px" %)0,1151
105 -|(% style="width:215px" %)Empowerment|(% style="width:211px" %)3,33|(% style="width:229px" %)4|(% style="width:197px" %)0,0895
106 -|(% style="width:215px" %)Usability|(% style="width:211px" %)54,16666667|(% style="width:229px" %)71,875|(% style="width:197px" %)0,0903
107 -
108 -=== Observation: ===
109 -
110 -|=(% style="width: 199px;" %)Tasks|=(% style="width: 147px;" %)Succeeded by Themselves|=(% style="width: 146px;" %)Succeeded with Some Guidance|=(% style="width: 185px;" %)Succeeded with Detailed Explicit Instructions|=(% style="width: 175px;" %)Average Time to Complete Task (s)
111 -|(% style="width:199px" %)Add a reminder|(% style="width:147px" %)14.29%|(% style="width:146px" %)28.57%|(% style="width:185px" %)57.14%|(% style="width:175px" %)97
112 -|(% style="width:199px" %)Check weekly remainders on the Calendar page|(% style="width:147px" %)100%|(% style="width:146px" %)0%|(% style="width:185px" %)NA|(% style="width:175px" %)36
113 -|(% style="width:199px" %)Create a personal profile|(% style="width:147px" %)7.14%|(% style="width:146px" %)50%|(% style="width:185px" %)42.86%|(% style="width:175px" %)69
114 -|(% style="width:199px" %)Verify current profiles|(% style="width:147px" %)85.71%|(% style="width:146px" %)14.29%|(% style="width:185px" %)NA|(% style="width:175px" %)32
115 -|(% style="width:199px" %)Play memory game|(% style="width:147px" %)0%|(% style="width:146px" %)42.86%|(% style="width:185px" %)57.14%|(% style="width:175px" %)208
116 -
117 -|(% style="width:330px" %)**Tasks**|(% style="width:523px" %)**Parts where people struggled**
118 -|(% style="width:330px" %)Add a reminder|(% style="width:523px" %)(((
119 -* Don't know where to start
120 -* No immediate audio feedback indicating success
121 -)))
122 -|(% style="width:330px" %)Create a personal profile|(% style="width:523px" %)(((
123 -* It's hard to type with taped fingers
124 -)))
125 -|(% style="width:330px" %)Play memory game|(% style="width:523px" %)(((
126 -* Have no idea how to play the game, sometimes even after listening to the explicit instructions
127 -* There are too many words in the text
128 -* The beta version has no right or wrong prompts, different from the instructions, making people confused
129 -)))
130 -
131 131  = 4. Discussion =
132 132  
133 133  === Limitations: ===
134 134  
135 -We ran into some problems while creating the application and performing the experiment:
109 +We ran into some hiccups while creating the application and performing the experiment:
136 136  
137 137  ==== Implementation: ====
138 138  
... ... @@ -139,7 +139,6 @@
139 139  * We could not adapt the robot to the PwD due to time constraints. This means that we did not take into account the severity of the PwD's visual, acoustic and kinesthetic limitations while setting up Pepper.
140 140  * We could not test the full capabilities of the robot due to privacy constraints. Since we fabricated the information about relatives to protect the privacy of participants, we were not able to perform the scenarios in a realistic manner.
141 141  * Since the version of the Google Chrome browser on the Pepper tablet was outdated, we were not able to load our Flutter application onto it and simulate actual scenarios.
142 -* Participants were from a wide variety of different backgrounds and mother tongues, it was therefore not possible to adjust Pepper to the specific culture of the participant.
143 143  
144 144  ==== Evaluation: ====
145 145  
... ... @@ -147,19 +147,6 @@
147 147  * The experiment was not conducted in a real-world setting.
148 148  * We were not able to test the improvement in memory recall since it involves sustained interactions with a particular user over time and our experiment involved brief, one-time interactions.
149 149  
150 -=== Future Improvements: ===
151 151  
152 -* We can make our system more realistic/adapted to PwD by incorporating human-like responses, gestures and movements to Pepper.
153 -* We can make our system fully gesture/voice controlled to enable the PwD to (% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)use the system without assistance from a caregiver, increasing their autonomy.
154 -* (% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)We can incorporate privacy protocols like voice authentication and gaze detection to ensure that all personal information about the PwD, relatives and caregivers are kept safe and confidential.
155 155  
156 156  = 5. Conclusions =
157 -
158 -After performing the experiment and running various statistical tests on the results obtained, we have made the following conclusions that hopefully answer some of our research questions:
159 -
160 -1. We believe that an information support application **DOES IMPROVE** a PwD's well-being, since it can (% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)provide them with access to important information and support, improving their overall quality of life.
161 -1. We believe that a robot assistant **DOES IMPROVE** the experience of a PwD using it. The robot(% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %) can provide companionship and assistance, making them feel independent and less isolated.
162 -
163 -(% style="color:#000000; font-family:Arial; font-size:11pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)While our experiment had its limitations, we believe that it provides a foundation for future research in developing personalized memory robots for people with dementia. We also believe that our research is applicable to mobile agents which increases the accessibility of the solution.
164 -
165 -
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1 -XWiki.KarthikPrakash
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Content
XWiki.XWikiComments[7]
Author
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1 -XWiki.DemiTao
Comment
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1 -Maybe add something related to the results in the discussion
Date
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1 -2023-04-08 01:14:56.749
XWiki.XWikiComments[1]
Author
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1 +Anonymous
Comment
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1 +Quintana et al. (2020) designed questions based on the most important quality attributes to evaluate how the application works for people with mild cognitive impairment.
2 +
3 +(potential questions tailored to our case)
4 +
5 +* (((
6 +How satisfied are you with the robot’s possibility to support you?
7 +)))
8 +* (((
9 +How well does the robot fulfill your expectations?
10 +)))
11 +* (((
12 +Imagine a perfect robot for this task. How far away from it is the robot you are using today?
13 +)))
14 +* (((
15 +I find the robot easily accessible for people with dementia.
16 +)))
17 +* (((
18 +I feel that I can trust the robot and that it is safe to use.
19 +)))
20 +* (((
21 +I find it easy to understand how to operate the robot.
22 +)))
23 +* (((
24 +I am able to understand all the information presented by the robot.
25 +)))
26 +* (((
27 +I feel that the robot gave me better control over my daily situation.
28 +)))
29 +
30 +The alternatives the users could give to all the above were the following: 1 = Strongly disagree; 2 = Disagree.; 3 = Neither agree nor disagree; 4 = Agree; 5 = Strongly agree.
31 +
32 +
33 +The System Usability Scale (SUS) is a dependable instrument for testing usability. It comprises of 10 questions with five response options which range from strongly agree to strongly disagree for responders (Jordan et al., 1996).
34 +
35 +(see the attachment for the 10 questions)
36 +
37 +
38 +1. Quintana M, Anderberg P, Sanmartin Berglund J, Frögren J, Cano N, Cellek S, Zhang J, Garolera M. Feasibility-Usability Study of a Tablet App Adapted Specifically for Persons with Cognitive Impairment—SMART4MD (Support Monitoring and Reminder Technology for Mild Dementia). //International Journal of Environmental Research and Public Health//. 2020; 17(18):6816. [[https:~~/~~/doi.org/10.3390/ijerph17186816>>https://doi.org/10.3390/ijerph17186816]]
39 +
40 +2. Brooke, J. SUS-A quick and dirty usability scale. //Usability Eval. Ind. **1996**, 189//, 4–7.
Date
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1 +2023-03-24 11:18:20.296
XWiki.XWikiComments[5]
Author
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1 +Anonymous
Comment
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1 +interview with the person who interact with the tablet only:
2 +
3 +* The system takes time to learn how to use
4 +* prefer audio instructions
5 +* expect audio feedback after completing each task
6 +* prefer visualization over text
7 +
8 +Suggestion: it's better to weaken the existence of the system and make it easier to learn
Date
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1 +2023-04-01 10:17:27.32
XWiki.XWikiComments[6]
Author
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1 +XWiki.DemiTao
Comment
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1 +**Interpretation for user evaluation **
2 +
3 +If a respondent had a minimum total score of 60% (15 out of 25 for the matrix question) or more, he or she was considered to be satisfied with the application.
4 +
5 +**Scoring SUS**
6 +
7 +* For odd items: subtract one from the user response.
8 +* For even-numbered items: subtract the user responses from 5
9 +* This scales all values from 0 to 4 (with four being the most positive response).
10 +* Add up the converted responses for each user and multiply that total by 2.5. This converts the range of possible values from 0 to 100 instead of from 0 to 40.
11 +
12 +**Interpreting Scores for SUS [[*>>https://measuringu.com/sus/]]**
13 +
14 +Interpreting scoring can be complex. The participant’s scores for each question are converted to a new number, added together and then multiplied by 2.5 to convert the original scores of 0-40 to 0-100.  Though the scores are 0-100, these are not percentages and should be considered only in terms of their percentile ranking.
15 +
16 +Based on research, a SUS score above a 68 would be considered above average and anything below 68 is below average, however, the best way to interpret your results involves “normalizing” the scores to produce a percentile ranking.
Date
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1 +2023-04-07 17:01:06.25