From version 10.1
edited by Karthik Prakash
on 2023/04/07 19:19
on 2023/04/07 19:19
Change comment:
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To version 11.1
edited by Karthik Prakash
on 2023/04/07 20:06
on 2023/04/07 20:06
Change comment:
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... ... @@ -70,7 +70,7 @@ 70 70 71 71 Two quantitative measures were employed in the user evaluation. The first measure aimed to test attributes including accessibility, trustworthiness, and comprehensibility. The second measure used was the System Usability Scale (SUS), which is a widely-used scale for evaluating the usability of the software. 72 72 73 -In addition to the quantitative measures, a structured interview with open-ended questions was conducted. The aim of this interview was to gain a deeper understanding of participants' experiences with the robot, including any concerns they may have regarding the potential use of the system and its functions in a real-life setting. 73 +In addition to the quantitative measures, a structured interview with open-ended questions was conducted with randomly selected participants. The aim of this interview was to gain a deeper understanding of participants' experiences with the robot, including any concerns they may have regarding the potential use of the system and its functions in a real-life setting. 74 74 75 75 By using both quantitative and qualitative measures, the user evaluation can provide a more comprehensive understanding of participants' experiences and perceptions of the system. This approach allows for a more nuanced analysis of the data and can provide valuable insights into the strengths and weaknesses of the system, as well as areas for improvement. 76 76 ... ... @@ -94,15 +94,33 @@ 94 94 = 3. Results = 95 95 96 96 |=(% style="width: 199px;" %)Tasks|=(% style="width: 147px;" %)Succeded by Themselves|=(% style="width: 146px;" %)Succeded with Some Guidance|=(% style="width: 185px;" %)Succeded with Detailed Explicit Instructions|=(% style="width: 175px;" %)Average Time to Complete Task (s) 97 -|(% style="width:199px" %) Turningtherobot onandoff|(% style="width:147px" %)98 -|(% style="width:199px" %) Addareminderusing"+" button|(% style="width:147px" %)99 -|(% style="width:199px" %) Addareminderusingvoice|(% style="width:147px" %)100 -|(% style="width:199px" %) Checkthe reminder|(% style="width:147px" %)101 -|(% style="width:199px" %) Createa personal profile|(% style="width:147px" %)97 +|(% style="width:199px" %)Add a reminder|(% style="width:147px" %)14.29%|(% style="width:146px" %)28.57%|(% style="width:185px" %)57.14%|(% style="width:175px" %)75 98 +|(% style="width:199px" %)Check weekly remainders on the Calendar page|(% style="width:147px" %)100%|(% style="width:146px" %)0%|(% style="width:185px" %)0%|(% style="width:175px" %)10 99 +|(% style="width:199px" %)Create a personal profile|(% style="width:147px" %)7.14%|(% style="width:146px" %)50%|(% style="width:185px" %)42.86%|(% style="width:175px" %)43 100 +|(% style="width:199px" %)Verify current profiles|(% style="width:147px" %)85.71%|(% style="width:146px" %)14.29%|(% style="width:185px" %)0%|(% style="width:175px" %)10 101 +|(% style="width:199px" %)Play memory game|(% style="width:147px" %)0%|(% style="width:146px" %)42.86%|(% style="width:185px" %)57.14%|(% style="width:175px" %)200 102 102 103 103 if possible, note down some Parts Where Users Struggled in each task. 104 104 105 105 = 4. Discussion = 106 106 107 +=== Limitations: === 107 107 109 +We ran into some hiccups while creating the application and performing the experiment: 110 + 111 +==== Implementation: ==== 112 + 113 +* We could not adapt the robot to the PwD due to time constraints. This means that we did not take into account the severity of the PwD's visual, acoustic and kinesthetic limitations while setting up Pepper. 114 +* We could not test the full capabilities of the robot due to privacy constraints. Since we fabricated the information about relatives to protect the privacy of participants, we were not able to perform the scenarios in a realistic manner. 115 +* Since the version of the Google Chrome browser on the Pepper tablet was outdated, we were not able to load our Flutter application onto it and simulate actual scenarios. 116 + 117 +==== Evaluation: ==== 118 + 119 +* The participants who took part in our experiment were not affected by dementia. 120 +* The experiment was not conducted in a real-world setting. 121 +* We were not able to test the improvement in memory recall since it involves sustained interactions with a particular user over time and our experiment involved brief, one-time interactions. 122 + 123 + 124 + 125 + 108 108 = 5. Conclusions =
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... ... @@ -1,1 +1,0 @@ 1 -Anonymous - Comment
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... ... @@ -1,4 +1,0 @@ 1 -H0: The robot can increase user satisfaction. 2 - 3 -H0: The robot can increase the usability of the system. 4 - - Date
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... ... @@ -1,1 +1,0 @@ 1 -2023-04-07 19:17:27.166