Wiki source code of UC01.2: Reminder Usage

Version 5.1 by Arber Demi on 2023/03/19 16:43

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Arber Demi 5.1 1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)[[OB01: Assisting the patient to remember things>>2\. Specification.Objectives.OB01\: Assist patients to remember things.WebHome]] [[OB03: Improving the emotional well-being of the patient>>2\. Specification.Objectives.OB03\: Improving the emotional well-being of the patient.WebHome]]
2 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)[[Team Design Patterns: Reminder Functionality>>Design Patterns.Team Design Patterns.WebHome]]
3 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Professional Caretaker, Patient with Dementia, Robot**
Ruud de Jong 1.1 4 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
Arber Demi 5.1 5 The [[UC01.1: Reminder Setup>>2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.1\: Music Bingo Set-Up.WebHome]] step is finished.
Ruud de Jong 1.1 6
Arber Demi 5.1 7 **Robot **is in the room with **Patient with Dementia** and also turned on.
Ruud de Jong 1.1 8 )))
Arber Demi 5.1 9 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The robot is going into [[UC01.3: Reminder End>>2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.3\: Music Bingo Clean-Up.WebHome]] step.
Ruud de Jong 1.1 10 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
Arber Demi 5.1 11 On startup, the robot will greet the patient.
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13 Afterwards, they will ask the patient whether they want an overview of their day. If the patient responds with yes, they will get a summarised overview of their day, in order of occurrence.
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16 After this section, the robot will go to an idle state unless asked to do something by the patient.
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19 In an idle state, the robot will ask\tell the patient one of multiple things from time to time:
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21 1. The robot will inform the patient of a scheduled event happening soon during the day or in the coming days if it is important.
22 1. The robot will suggest that the patient plays a memory game with them.
23 11. If the patient says yes and they start playing a game, the robot will also detect whether the patient is not active and stops playing the game. If that is the case, it will ask if the game should be continued or not.
Ruud de Jong 1.1 24 )))
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26 |**UC Step**|**Requirements**|**Claims**|**IDP**
Arber Demi 5.1 27 |1|[[RQ01.0: Recall and present information>>2\. Specification.Requirements.RQ01\.0\: Recall and present information.WebHome]] |[[CL01: Improved memory>>2\. Specification.Claims.CL01\: Improved memory.WebHome]] |[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
28 |2|[[RQ02.0: Schedule events>>2\. Specification.Requirements.RQ02\.0\: Schedule events.WebHome]] |[[CL02: Positive mental state>>2\. Specification.Claims.CL02\: Positive mental state.WebHome]] |
29 |3|[[RQ03.0: Play memory related games with patient>>2\. Specification.Requirements.RQ03\.0\: Play memory related games with patient.WebHome]] |[[CL01: Improved memory>>2\. Specification.Claims.CL01\: Improved memory.WebHome]], [[CL02: Positive mental state>>2\. Specification.Claims.CL02\: Positive mental state.WebHome]] |