Changes for page UC01.2: Reminder Usage

Last modified by Arber Demi on 2023/04/10 01:14

From version 4.1
edited by Arber Demi
on 2023/03/19 16:31
Change comment: There is no comment for this version
To version 6.1
edited by Arber Demi
on 2023/03/19 17:09
Change comment: There is no comment for this version

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1 -|(% style="width:147px" %)**Objective**|(% style="width:752px" %)[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
2 -|(% style="width:147px" %)**TDP**|(% style="width:752px" %)[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
3 -|(% style="width:147px" %)**Actors**|(% style="width:752px" %)[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
1 +|(% style="width:147px" %)**Objective**|(% style="width:752px" %)[[OB01: Assisting the patient to remember things>>2\. Specification.Objectives.OB01\: Assist patients to remember things.WebHome]] [[OB03: Improving the emotional well-being of the patient>>2\. Specification.Objectives.OB03\: Improving the emotional well-being of the patient.WebHome]]
2 +|(% style="width:147px" %)**TDP**|(% style="width:752px" %)[[Team Design Patterns: Reminder Functionality>>Design Patterns.Team Design Patterns.WebHome]]
3 +|(% style="width:147px" %)**Actors**|(% style="width:752px" %)[[Professional Caretaker>>doc:Main.sdf.Stakeholders.Professional Caretaker.WebHome]], [[PwD>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Relative>>doc:Main.sdf.Stakeholders.RelativesFriends.WebHome]]
4 4  |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 -[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
5 +The [[UC01.1: Reminder Setup>>2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.1\: Music Bingo Set-Up.WebHome]] step is finished.
6 6  
7 -[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
8 -
9 -[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
7 +**Robot **is in the room with [[PwD>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] and also turned on.
10 10  )))
11 -|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The game ended.
9 +|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The robot is going into [[UC01.3: Reminder End>>2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.3\: Music Bingo Clean-Up.WebHome]] step.
12 12  |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
13 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
14 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
15 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
16 -1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
17 -1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
18 -11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
19 -11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
20 -11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
11 +On startup, the robot will greet the patient.
12 +
13 +Afterwards, they will ask the patient whether they want an overview of their day. If the patient responds with yes, they will get a summarised overview of their day, in order of occurrence.
14 +
15 +
16 +After this section, the robot will go to an idle state unless asked to do something by the patient.
17 +
18 +
19 +In an idle state, the robot will ask\tell the patient one of multiple things from time to time:
20 +
21 +1. The robot will inform the patient of a scheduled event happening soon during the day or in the coming days if it is important.
22 +1. The robot will suggest that the patient plays a memory game with them.
23 +11. If the patient says yes and they start playing a game, the robot will also detect whether the patient is not active and stops playing the game. If that is the case, it will ask if the game should be continued or not.
21 21  )))
22 22  
23 23  |**UC Step**|**Requirements**|**Claims**|**IDP**
24 -|...|...|...|...
25 -|7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
26 -|...|...|...|...
27 +|1|[[RQ01.0: Recall and present information>>2\. Specification.Requirements.RQ01\.0\: Recall and present information.WebHome]] |[[CL01: Improved memory>>2\. Specification.Claims.CL01\: Improved memory.WebHome]] |[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
28 +|2|[[RQ02.0: Schedule events>>2\. Specification.Requirements.RQ02\.0\: Schedule events.WebHome]] |[[CL02: Positive mental state>>2\. Specification.Claims.CL02\: Positive mental state.WebHome]] |
29 +|3|[[RQ03.0: Play memory related games with patient>>2\. Specification.Requirements.RQ03\.0\: Play memory related games with patient.WebHome]] |[[CL01: Improved memory>>2\. Specification.Claims.CL01\: Improved memory.WebHome]], [[CL02: Positive mental state>>2\. Specification.Claims.CL02\: Positive mental state.WebHome]] |