Changes for page CL01: Improved memory

Last modified by Valentijn van de Beek on 2023/04/07 23:43

From version 3.2
edited by Mark Neerincx
on 2023/03/26 16:02
Change comment: Added comment
To version 2.1
edited by Demi Tao
on 2023/03/15 21:14
Change comment: There is no comment for this version

Summary

Details

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1 -xwiki:XWiki.MarkNeerincx
1 +XWiki.DemiTao
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1 1  |(% style="width:113px" %)**Upside**|(% style="width:1053px" %)With the help of notes stored in the system, PwDs can refresh their memory frequently, ask for additional details and increase their accuracy. Besides, games that involve musical elements can help them to improve their cognitive skills.
2 2  |(% style="width:113px" %)**Downside**|(% style="width:1053px" %)(((
3 -Relevant stakeholders need to renew information stored in the system frequently to keep it updated which may need additional effort and time. If the robot constantly reminds the patient of things he still remembers, the patient may get annoyed and bored. Also, there is some chance that the information can be accessed and used by others which may undermine privacy.
3 +If the robot constantly reminds the patient of things he still remembers, the patient may get annoyed and bored.
4 4  )))
5 5  |(% style="width:113px" %)**Use Cases**|(% style="width:1053px" %)(((
6 6  [[UC01.0: Reminder>>doc:2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.WebHome]]
XWiki.XWikiComments[0]
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1 -xwiki:XWiki.MarkNeerincx
Comment
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1 -Explicate her how you test the up- and downsides. E.g., how do you test the accuracy of names recalled/mentioned/..., and the annoyance and boredom?
Date
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1 -2023-03-26 16:02:24.378