Changes for page Use Cases

Last modified by Cesar van der Poel on 2022/04/05 14:31

From version Icon 42.1 Icon
edited by Cesar van der Poel
on 2022/03/22 17:13
Change comment: There is no comment for this version
To version Icon 38.1 Icon
edited by Simran Karnani
on 2022/03/12 16:07
Change comment: There is no comment for this version

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Author
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1 -XWiki.Cesarvanderpoe
1 +XWiki.SimranKarnani
Content
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64 64  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
65 65  <tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
66 66  <tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
67 -<tr><td>5</td><td>RQ005: connect certain concepts</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
67 +<tr><td>5</td><td>RQ002, RQ005</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
68 68  <tr><td>6</td><td>-</td><td>CL01: The PwD does not leave the care home, CL05: No caretaker is needed to prevent PwD from wandering
69 69  </td><td>-</td></tr>
70 70  </table>
... ... @@ -127,7 +127,7 @@
127 127  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
128 128  <tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
129 129  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
130 -<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
130 +<tr><td>5</td><td>RQ008: Alert caretakers</td><td>-</td><td>-</td></tr>
131 131  </table>
132 132  </td></tr>
133 133  </table>
... ... @@ -167,46 +167,18 @@
167 167   Figure<br><br>
168 168   UC steps:<br>
169 169   1. User walks to door to go out<br>
170 - 2. Robot asks user what they are doing<br>
171 - 3. User responds to robot they are restless and want to take a walk<br>
172 - 4. Robot starts to play some sounds corresponding to a familiar location<br>
173 - 5. Robot alerts caretaker that the user wants to go out<br>
174 - 6. User listens and recognizes to sound and remembers the route to that location<br>
175 - 7. Caretaker arrives.<br>
176 - 8. Caretaker accompanies the user on his/her stroll<br>
170 + 2. Robot navigates to door<br>
171 + 3. Robot asks user what they are doing<br>
172 + 4. User responds to robot they are restless and want to take a walk<br>
173 + 5. Robot starts to play some sounds corresponding to a familiar location<br>
174 + 6. Robot alerts caretaker that the user wants to go out.
175 + 7. User listens and recognizes to sound and remembers the route to that location<br>
176 + 8. Caretaker arrives.
177 + 9. Caretaker accompanies the user on his/her stroll<br>
177 177  </td></tr>
178 178  
179 179  </table>
180 180  
181 -</table>
182 -</td>
183 -<td width='50%' style="font-size:16px">
184 -<table border='1px' width='50%'>
185 -<tr><td bgcolor='gainsboro'>
186 - <b>UC step<b>
187 -</td><td bgcolor='gainsboro'>
188 - <b>Requirements</b>
189 -</td><td bgcolor='gainsboro'>
190 -<b>Claims</b>
191 -</td><td bgcolor='gainsboro'>
192 -<b>IDP</b>
193 -</td></tr>
194 -<tr><td>1</td><td>RQ001: Detect movement towards door, RQ002: Recognize person with dementia moving towards door</td><td>CL001: Title</td><td>IDP: Title</td></tr>
195 -<tr><td>2</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
196 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door, RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
197 -<tr><td>4</td><td>RQ006: Play music</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
198 -<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
199 -<tr><td>6</td><td>RQ005: Connect certain concepts</td><td>-</td><td>-</td></tr>
200 -<tr><td>7</td><td>-</td><td>-</td></tr>
201 -<tr><td>8</td><td>-</td><td>CL02: PwD's mood is improved, CL06: PwD leaves care home with caretaker/td><td>-</td></tr>
202 -</table>
203 -</td></tr>
204 -</table>
205 -</tr>
206 -
207 -</table>
208 -
209 -
210 210  <h2>UC004: User is reminded of their current situation</h2>
211 211  <table width='100%'>
212 212  <tr>
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270 270  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
271 271  <tr><td>5</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
272 272  <tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
273 -<tr><td>7</td><td>RQ004: Process spoken natural language, RQ006: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
245 +<tr><td>7</td><td>RQ004: Process spoken natural language, RQ006: Recognize emotions, RQ007: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
274 274  <tr><td>8</td><td>-</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
275 275  <tr><td>9</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>
276 276  </table>
Icon XWiki.XWikiComments[0]
Author
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1 -Anonymous
Comment
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1 -This could be specified in one or two use cases (which is ok/enough). One use case can include alternative action sequences. I am not sure about the role of music in UC4: Robot sings or plays a song associated with retirement,
2 -and the user is reminded of his retirement and realises he does not have to go to work. Is there music that reminds each resident about his/her retirement, what is being remembered about the retirement? Probably changing the mood with music and just distracting the resident from his/her intention to pass the door are more practical? It would be good to formulate a claim on this topic.
Date
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1 -2022-03-20 23:15:39.745