Changes for page Use Cases
Last modified by Cesar van der Poel on 2022/04/05 14:31
From version
39.1


edited by Simran Karnani
on 2022/03/12 16:08
on 2022/03/12 16:08
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To version
43.1


edited by Cesar van der Poel
on 2022/03/29 01:51
on 2022/03/29 01:51
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. SimranKarnani1 +XWiki.Cesarvanderpoe - Content
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... ... @@ -8,7 +8,7 @@ 8 8 <tr border='1px'><td bgcolor='gainsboro'> 9 9 <b>Objective</b> 10 10 </td><td> 11 - OB01: Prevent user from going out 11 + OB01.3: Prevent user from going out by providing an indoor activty instead 12 12 </td></tr> 13 13 <tr><td bgcolor='gainsboro'> 14 14 <b>TDP</b> ... ... @@ -42,7 +42,7 @@ 42 42 2. Robot navigates to door<br> 43 43 3. Robot asks user what they are doing<br> 44 44 4. User responds to robot they are restless and want to take a walk<br> 45 - 5. Robot invites user to calm down withacupof tea<br>45 + 5. Robot invites user to calm down by doing a puzzle<br> 46 46 6. User complies<br> 47 47 </td></tr> 48 48 </table> ... ... @@ -62,9 +62,9 @@ 62 62 </td></tr> 63 63 <tr><td>1</td><td>RQ001: Detect movement towards door</td><td>-</td><td>-</td></tr> 64 64 <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr> 65 -<tr><td>3</td><td>RQ002: Recognize pe rson with dementiamovingtowardsdoor</td><td>-</td><td>-</td></tr>65 +<tr><td>3</td><td>RQ003: Speak in a human-like way, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr> 66 66 <tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr> 67 -<tr><td>5</td><td>RQ00 2, RQ005</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>67 +<tr><td>5</td><td>RQ005: Associate certain concepts with related concepts, RQ003: Speak in a human-like way, (RQ008: Use gestures for non-verbal communication)</td><td>CL02: PwD's mood is improved</td><td>-</td></tr> 68 68 <tr><td>6</td><td>-</td><td>CL01: The PwD does not leave the care home, CL05: No caretaker is needed to prevent PwD from wandering 69 69 </td><td>-</td></tr> 70 70 </table> ... ... @@ -77,7 +77,7 @@ 77 77 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 78 78 <b>Objective</b> 79 79 </td><td width='70%'> 80 - OB0 2: Alert caretakers of user that user has gone out80 + OB01.4: Alert caretakers of user that user has gone out 81 81 </td></tr> 82 82 <tr><td bgcolor='gainsboro'> 83 83 <b>TDP</b> ... ... @@ -123,11 +123,12 @@ 123 123 </td><td bgcolor='gainsboro'> 124 124 <b>IDP</b> 125 125 </td></tr> 126 -<tr><td>1</td><td>RQ001: Detect movement towards door</td><td> CL001: Title</td><td>IDP: Title</td></tr>126 +<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>-</td><td>-</td></tr> 127 127 <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr> 128 -<tr><td>3</td><td>RQ002: Recognize pe rson with dementiamovingtowardsdoor</td><td>-</td><td>-</td></tr>128 +<tr><td>3</td><td>RQ003: Speak in a human-like way, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr> 129 129 <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 130 -<tr><td>5</td><td>RQ008: Alert caretakers</td><td>-</td><td>-</td></tr> 130 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr> 131 +<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr> 131 131 </table> 132 132 </td></tr> 133 133 </table> ... ... @@ -140,7 +140,7 @@ 140 140 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 141 141 <b>Objective</b> 142 142 </td><td width='70%'> 143 - OB0 3:Guide the user whengoingout144 + OB02: Alert caretakers when user wants to take a walk 144 144 </td></tr> 145 145 <tr><td bgcolor='gainsboro'> 146 146 <b>TDP</b> ... ... @@ -167,18 +167,46 @@ 167 167 Figure<br><br> 168 168 UC steps:<br> 169 169 1. User walks to door to go out<br> 170 - 2. Robot navigates to door<br> 171 - 3. Robot asks user what they are doing<br> 172 - 4. User responds to robot they are restless and want to take a walk<br> 173 - 5. Robot starts to play some sounds corresponding to a familiar location<br> 174 - 6. Robot alerts caretaker that the user wants to go out.<br> 175 - 7. User listens and recognizes to sound and remembers the route to that location<br> 176 - 8. Caretaker arrives.<br> 177 - 9. Caretaker accompanies the user on his/her stroll<br> 171 + 2. Robot asks user what they are doing<br> 172 + 3. User responds to robot they are restless and want to take a walk<br> 173 + 4. Robot starts to play some sounds corresponding to a familiar location<br> 174 + 5. Robot alerts caretaker that the user wants to go out<br> 175 + 6. User listens and recognizes to sound and remembers the route to that location<br> 176 + 7. Caretaker arrives.<br> 177 + 8. Caretaker accompanies the user on his/her stroll<br> 178 178 </td></tr> 179 179 180 180 </table> 181 181 182 +</table> 183 +</td> 184 +<td width='50%' style="font-size:16px"> 185 +<table border='1px' width='50%'> 186 +<tr><td bgcolor='gainsboro'> 187 + <b>UC step<b> 188 +</td><td bgcolor='gainsboro'> 189 + <b>Requirements</b> 190 +</td><td bgcolor='gainsboro'> 191 +<b>Claims</b> 192 +</td><td bgcolor='gainsboro'> 193 +<b>IDP</b> 194 +</td></tr> 195 +<tr><td>1</td><td>RQ001: Detect movement towards door, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr> 196 +<tr><td>2</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr> 197 +<tr><td>3</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr> 198 +<tr><td>4</td><td>RQ006: Play music</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr> 199 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr> 200 +<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr> 201 +<tr><td>7</td><td>RQ002: Recognize people in the care home</td><td>-</td></tr> 202 +<tr><td>8</td><td>-</td><td>CL02: PwD's mood is improved, CL06: PwD leaves care home with caretaker/td><td>-</td></tr> 203 +</table> 204 +</td></tr> 205 +</table> 206 +</tr> 207 + 208 +</table> 209 + 210 + 182 182 <h2>UC004: User is reminded of their current situation</h2> 183 183 <table width='100%'> 184 184 <tr> ... ... @@ -187,7 +187,7 @@ 187 187 <tr border='1px'><td bgcolor='gainsboro'> 188 188 <b>Objective</b> 189 189 </td><td> 190 - OB01: Prevent user from going out 219 + OB01.1: Prevent user from going out by objecting to their reason for going out 191 191 </td></tr> 192 192 <tr><td bgcolor='gainsboro'> 193 193 <b>TDP</b> ... ... @@ -236,15 +236,15 @@ 236 236 </td><td bgcolor='gainsboro'> 237 237 <b>IDP</b> 238 238 </td></tr> 239 -<tr><td>1</td><td>RQ001: Detect movement towards door</td><td> CL001: Title</td><td>IDP: Title</td></tr>268 +<tr><td>1</td><td>RQ001: Detect movement towards door, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr> 240 240 <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr> 241 -<tr><td>3</td><td>RQ00 2: Recognize person with dementia moving towards door, RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>242 -<tr><td>4</td><td> -</td><td>-</td><td>-</td></tr>243 -<tr><td>5</td><td>RQ003: Speak in a human-like way, RQ00 4:Processspokennaturallanguage</td><td>-</td><td>-</td></tr>244 -<tr><td>6</td><td> -</td><td>-</td><td>-</td></tr>245 -<tr><td>7</td><td>RQ00 4: Process spoken natural language, RQ006:Recognize emotions, RQ007:Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>270 +<tr><td>3</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr> 271 +<tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr> 272 +<tr><td>5</td><td>RQ005: Associate certain concepts with related concepts, RQ003: Speak in a human-like way, (RQ008: Use gestures for non-verbal communication)</td><td>-</td><td>-</td></tr> 273 +<tr><td>6</td><td>RQ009: Recognize emotions</td><td>-</td><td>-</td></tr> 274 +<tr><td>7</td><td>RQ006: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr> 246 246 <tr><td>8</td><td>-</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr> 247 -<tr><td>9</td><td>RQ003: Speak in a human-like way , RQ004: Process spoken natural language</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>276 +<tr><td>9</td><td>RQ003: Speak in a human-like way</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr> 248 248 </table> 249 249 </td></tr> 250 250 </table>
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... ... @@ -1,0 +1,1 @@ 1 +Anonymous - Comment
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... ... @@ -1,0 +1,2 @@ 1 +This could be specified in one or two use cases (which is ok/enough). One use case can include alternative action sequences. I am not sure about the role of music in UC4: Robot sings or plays a song associated with retirement, 2 +and the user is reminded of his retirement and realises he does not have to go to work. Is there music that reminds each resident about his/her retirement, what is being remembered about the retirement? Probably changing the mood with music and just distracting the resident from his/her intention to pass the door are more practical? It would be good to formulate a claim on this topic. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-03-20 23:15:39.745