Changes for page Use Cases

Last modified by Cesar van der Poel on 2022/04/05 14:31

From version Icon 38.1 Icon
edited by Simran Karnani
on 2022/03/12 16:07
Change comment: There is no comment for this version
To version Icon 43.1 Icon
edited by Cesar van der Poel
on 2022/03/29 01:51
Change comment: There is no comment for this version

Summary

Details

Icon Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.SimranKarnani
1 +XWiki.Cesarvanderpoe
Content
... ... @@ -8,7 +8,7 @@
8 8  <tr border='1px'><td bgcolor='gainsboro'>
9 9   <b>Objective</b>
10 10  </td><td>
11 - OB01: Prevent user from going out
11 + OB01.3: Prevent user from going out by providing an indoor activty instead
12 12  </td></tr>
13 13  <tr><td bgcolor='gainsboro'>
14 14   <b>TDP</b>
... ... @@ -42,7 +42,7 @@
42 42   2. Robot navigates to door<br>
43 43   3. Robot asks user what they are doing<br>
44 44   4. User responds to robot they are restless and want to take a walk<br>
45 - 5. Robot invites user to calm down with a cup of tea<br>
45 + 5. Robot invites user to calm down by doing a puzzle<br>
46 46   6. User complies<br>
47 47  </td></tr>
48 48  </table>
... ... @@ -62,9 +62,9 @@
62 62  </td></tr>
63 63  <tr><td>1</td><td>RQ001: Detect movement towards door</td><td>-</td><td>-</td></tr>
64 64  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
65 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
65 +<tr><td>3</td><td>RQ003: Speak in a human-like way, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
66 66  <tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
67 -<tr><td>5</td><td>RQ002, RQ005</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
67 +<tr><td>5</td><td>RQ005: Associate certain concepts with related concepts, RQ003: Speak in a human-like way, (RQ008: Use gestures for non-verbal communication)</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
68 68  <tr><td>6</td><td>-</td><td>CL01: The PwD does not leave the care home, CL05: No caretaker is needed to prevent PwD from wandering
69 69  </td><td>-</td></tr>
70 70  </table>
... ... @@ -77,7 +77,7 @@
77 77  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
78 78   <b>Objective</b>
79 79  </td><td width='70%'>
80 - OB02: Alert caretakers of user that user has gone out
80 + OB01.4: Alert caretakers of user that user has gone out
81 81  </td></tr>
82 82  <tr><td bgcolor='gainsboro'>
83 83   <b>TDP</b>
... ... @@ -123,11 +123,12 @@
123 123  </td><td bgcolor='gainsboro'>
124 124  <b>IDP</b>
125 125  </td></tr>
126 -<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>CL001: Title</td><td>IDP: Title</td></tr>
126 +<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>-</td><td>-</td></tr>
127 127  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
128 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
128 +<tr><td>3</td><td>RQ003: Speak in a human-like way, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
129 129  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
130 -<tr><td>5</td><td>RQ008: Alert caretakers</td><td>-</td><td>-</td></tr>
130 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
131 +<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
131 131  </table>
132 132  </td></tr>
133 133  </table>
... ... @@ -140,7 +140,7 @@
140 140  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
141 141   <b>Objective</b>
142 142  </td><td width='70%'>
143 - OB03: Guide the user when going out
144 + OB02: Alert caretakers when user wants to take a walk
144 144  </td></tr>
145 145  <tr><td bgcolor='gainsboro'>
146 146   <b>TDP</b>
... ... @@ -167,18 +167,46 @@
167 167   Figure<br><br>
168 168   UC steps:<br>
169 169   1. User walks to door to go out<br>
170 - 2. Robot navigates to door<br>
171 - 3. Robot asks user what they are doing<br>
172 - 4. User responds to robot they are restless and want to take a walk<br>
173 - 5. Robot starts to play some sounds corresponding to a familiar location<br>
174 - 6. Robot alerts caretaker that the user wants to go out.
175 - 7. User listens and recognizes to sound and remembers the route to that location<br>
176 - 8. Caretaker arrives.
177 - 9. Caretaker accompanies the user on his/her stroll<br>
171 + 2. Robot asks user what they are doing<br>
172 + 3. User responds to robot they are restless and want to take a walk<br>
173 + 4. Robot starts to play some sounds corresponding to a familiar location<br>
174 + 5. Robot alerts caretaker that the user wants to go out<br>
175 + 6. User listens and recognizes to sound and remembers the route to that location<br>
176 + 7. Caretaker arrives.<br>
177 + 8. Caretaker accompanies the user on his/her stroll<br>
178 178  </td></tr>
179 179  
180 180  </table>
181 181  
182 +</table>
183 +</td>
184 +<td width='50%' style="font-size:16px">
185 +<table border='1px' width='50%'>
186 +<tr><td bgcolor='gainsboro'>
187 + <b>UC step<b>
188 +</td><td bgcolor='gainsboro'>
189 + <b>Requirements</b>
190 +</td><td bgcolor='gainsboro'>
191 +<b>Claims</b>
192 +</td><td bgcolor='gainsboro'>
193 +<b>IDP</b>
194 +</td></tr>
195 +<tr><td>1</td><td>RQ001: Detect movement towards door, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
196 +<tr><td>2</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
197 +<tr><td>3</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
198 +<tr><td>4</td><td>RQ006: Play music</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
199 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
200 +<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
201 +<tr><td>7</td><td>RQ002: Recognize people in the care home</td><td>-</td></tr>
202 +<tr><td>8</td><td>-</td><td>CL02: PwD's mood is improved, CL06: PwD leaves care home with caretaker/td><td>-</td></tr>
203 +</table>
204 +</td></tr>
205 +</table>
206 +</tr>
207 +
208 +</table>
209 +
210 +
182 182  <h2>UC004: User is reminded of their current situation</h2>
183 183  <table width='100%'>
184 184  <tr>
... ... @@ -187,7 +187,7 @@
187 187  <tr border='1px'><td bgcolor='gainsboro'>
188 188   <b>Objective</b>
189 189  </td><td>
190 - OB01: Prevent user from going out
219 + OB01.1: Prevent user from going out by objecting to their reason for going out
191 191  </td></tr>
192 192  <tr><td bgcolor='gainsboro'>
193 193   <b>TDP</b>
... ... @@ -236,15 +236,15 @@
236 236  </td><td bgcolor='gainsboro'>
237 237  <b>IDP</b>
238 238  </td></tr>
239 -<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>CL001: Title</td><td>IDP: Title</td></tr>
268 +<tr><td>1</td><td>RQ001: Detect movement towards door, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
240 240  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
241 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door, RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
242 -<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
243 -<tr><td>5</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
244 -<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
245 -<tr><td>7</td><td>RQ004: Process spoken natural language, RQ006: Recognize emotions, RQ007: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
270 +<tr><td>3</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
271 +<tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
272 +<tr><td>5</td><td>RQ005: Associate certain concepts with related concepts, RQ003: Speak in a human-like way, (RQ008: Use gestures for non-verbal communication)</td><td>-</td><td>-</td></tr>
273 +<tr><td>6</td><td>RQ009: Recognize emotions</td><td>-</td><td>-</td></tr>
274 +<tr><td>7</td><td>RQ006: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
246 246  <tr><td>8</td><td>-</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
247 -<tr><td>9</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>
276 +<tr><td>9</td><td>RQ003: Speak in a human-like way</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>
248 248  </table>
249 249  </td></tr>
250 250  </table>
Icon XWiki.XWikiComments[0]
Author
... ... @@ -1,0 +1,1 @@
1 +Anonymous
Comment
... ... @@ -1,0 +1,2 @@
1 +This could be specified in one or two use cases (which is ok/enough). One use case can include alternative action sequences. I am not sure about the role of music in UC4: Robot sings or plays a song associated with retirement,
2 +and the user is reminded of his retirement and realises he does not have to go to work. Is there music that reminds each resident about his/her retirement, what is being remembered about the retirement? Probably changing the mood with music and just distracting the resident from his/her intention to pass the door are more practical? It would be good to formulate a claim on this topic.
Date
... ... @@ -1,0 +1,1 @@
1 +2022-03-20 23:15:39.745