Changes for page Use Cases

Last modified by Cesar van der Poel on 2022/04/05 14:31

From version Icon 38.1 Icon
edited by Simran Karnani
on 2022/03/12 16:07
Change comment: There is no comment for this version
To version Icon 42.1 Icon
edited by Cesar van der Poel
on 2022/03/22 17:13
Change comment: There is no comment for this version

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Author
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1 -XWiki.SimranKarnani
1 +XWiki.Cesarvanderpoe
Content
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64 64  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
65 65  <tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
66 66  <tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
67 -<tr><td>5</td><td>RQ002, RQ005</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
67 +<tr><td>5</td><td>RQ005: connect certain concepts</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
68 68  <tr><td>6</td><td>-</td><td>CL01: The PwD does not leave the care home, CL05: No caretaker is needed to prevent PwD from wandering
69 69  </td><td>-</td></tr>
70 70  </table>
... ... @@ -127,7 +127,7 @@
127 127  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
128 128  <tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
129 129  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
130 -<tr><td>5</td><td>RQ008: Alert caretakers</td><td>-</td><td>-</td></tr>
130 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
131 131  </table>
132 132  </td></tr>
133 133  </table>
... ... @@ -167,18 +167,46 @@
167 167   Figure<br><br>
168 168   UC steps:<br>
169 169   1. User walks to door to go out<br>
170 - 2. Robot navigates to door<br>
171 - 3. Robot asks user what they are doing<br>
172 - 4. User responds to robot they are restless and want to take a walk<br>
173 - 5. Robot starts to play some sounds corresponding to a familiar location<br>
174 - 6. Robot alerts caretaker that the user wants to go out.
175 - 7. User listens and recognizes to sound and remembers the route to that location<br>
176 - 8. Caretaker arrives.
177 - 9. Caretaker accompanies the user on his/her stroll<br>
170 + 2. Robot asks user what they are doing<br>
171 + 3. User responds to robot they are restless and want to take a walk<br>
172 + 4. Robot starts to play some sounds corresponding to a familiar location<br>
173 + 5. Robot alerts caretaker that the user wants to go out<br>
174 + 6. User listens and recognizes to sound and remembers the route to that location<br>
175 + 7. Caretaker arrives.<br>
176 + 8. Caretaker accompanies the user on his/her stroll<br>
178 178  </td></tr>
179 179  
180 180  </table>
181 181  
181 +</table>
182 +</td>
183 +<td width='50%' style="font-size:16px">
184 +<table border='1px' width='50%'>
185 +<tr><td bgcolor='gainsboro'>
186 + <b>UC step<b>
187 +</td><td bgcolor='gainsboro'>
188 + <b>Requirements</b>
189 +</td><td bgcolor='gainsboro'>
190 +<b>Claims</b>
191 +</td><td bgcolor='gainsboro'>
192 +<b>IDP</b>
193 +</td></tr>
194 +<tr><td>1</td><td>RQ001: Detect movement towards door, RQ002: Recognize person with dementia moving towards door</td><td>CL001: Title</td><td>IDP: Title</td></tr>
195 +<tr><td>2</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
196 +<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door, RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
197 +<tr><td>4</td><td>RQ006: Play music</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
198 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
199 +<tr><td>6</td><td>RQ005: Connect certain concepts</td><td>-</td><td>-</td></tr>
200 +<tr><td>7</td><td>-</td><td>-</td></tr>
201 +<tr><td>8</td><td>-</td><td>CL02: PwD's mood is improved, CL06: PwD leaves care home with caretaker/td><td>-</td></tr>
202 +</table>
203 +</td></tr>
204 +</table>
205 +</tr>
206 +
207 +</table>
208 +
209 +
182 182  <h2>UC004: User is reminded of their current situation</h2>
183 183  <table width='100%'>
184 184  <tr>
... ... @@ -242,7 +242,7 @@
242 242  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
243 243  <tr><td>5</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
244 244  <tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
245 -<tr><td>7</td><td>RQ004: Process spoken natural language, RQ006: Recognize emotions, RQ007: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
273 +<tr><td>7</td><td>RQ004: Process spoken natural language, RQ006: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
246 246  <tr><td>8</td><td>-</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
247 247  <tr><td>9</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>
248 248  </table>
Icon XWiki.XWikiComments[0]
Author
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1 +Anonymous
Comment
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1 +This could be specified in one or two use cases (which is ok/enough). One use case can include alternative action sequences. I am not sure about the role of music in UC4: Robot sings or plays a song associated with retirement,
2 +and the user is reminded of his retirement and realises he does not have to go to work. Is there music that reminds each resident about his/her retirement, what is being remembered about the retirement? Probably changing the mood with music and just distracting the resident from his/her intention to pass the door are more practical? It would be good to formulate a claim on this topic.
Date
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1 +2022-03-20 23:15:39.745