Changes for page Use Cases

Last modified by Cesar van der Poel on 2022/04/05 14:31

From version Icon 34.1 Icon
edited by Xin Wan
on 2022/03/07 15:00
Change comment: There is no comment for this version
To version Icon 43.1 Icon
edited by Cesar van der Poel
on 2022/03/29 01:51
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.xinwan
1 +XWiki.Cesarvanderpoe
Content
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1 1  {{html}}
2 2  <!-- Your HTML code here -->
3 -<h2>UC001: User prevented from going out</h2>
3 +<h2>UC001: User distracted from going out with other activity</h2>
4 4  <table width='100%'>
5 5  <tr>
6 6  <td style="font-size:16px">
... ... @@ -8,7 +8,7 @@
8 8  <tr border='1px'><td bgcolor='gainsboro'>
9 9   <b>Objective</b>
10 10  </td><td>
11 - OB01: Prevent user from going out
11 + OB01.3: Prevent user from going out by providing an indoor activty instead
12 12  </td></tr>
13 13  <tr><td bgcolor='gainsboro'>
14 14   <b>TDP</b>
... ... @@ -18,8 +18,10 @@
18 18  <tr><td bgcolor='gainsboro'>
19 19   <b>Actors</b>
20 20  </td><td>
21 - * Pepper
22 - * Person with Dementia
21 + <ul>
22 + <li>Pepper</li>
23 + <li>Person with Dementia</li>
24 + </ul>
23 23  </td></tr>
24 24  <tr><td bgcolor='gainsboro'>
25 25   <b>Pre-condition</b>
... ... @@ -40,7 +40,7 @@
40 40   2. Robot navigates to door<br>
41 41   3. Robot asks user what they are doing<br>
42 42   4. User responds to robot they are restless and want to take a walk<br>
43 - 5. Robot invites user to calm down with a cup of tea<br>
45 + 5. Robot invites user to calm down by doing a puzzle<br>
44 44   6. User complies<br>
45 45  </td></tr>
46 46  </table>
... ... @@ -60,9 +60,9 @@
60 60  </td></tr>
61 61  <tr><td>1</td><td>RQ001: Detect movement towards door</td><td>-</td><td>-</td></tr>
62 62  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
63 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
65 +<tr><td>3</td><td>RQ003: Speak in a human-like way, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
64 64  <tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
65 -<tr><td>5</td><td>RQ002, RQ005</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
67 +<tr><td>5</td><td>RQ005: Associate certain concepts with related concepts, RQ003: Speak in a human-like way, (RQ008: Use gestures for non-verbal communication)</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
66 66  <tr><td>6</td><td>-</td><td>CL01: The PwD does not leave the care home, CL05: No caretaker is needed to prevent PwD from wandering
67 67  </td><td>-</td></tr>
68 68  </table>
... ... @@ -75,7 +75,7 @@
75 75  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
76 76   <b>Objective</b>
77 77  </td><td width='70%'>
78 - OB02: Alert caretakers of user that user has gone out
80 + OB01.4: Alert caretakers of user that user has gone out
79 79  </td></tr>
80 80  <tr><td bgcolor='gainsboro'>
81 81   <b>TDP</b>
... ... @@ -121,11 +121,12 @@
121 121  </td><td bgcolor='gainsboro'>
122 122  <b>IDP</b>
123 123  </td></tr>
124 -<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>CL001: Title</td><td>IDP: Title</td></tr>
126 +<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>-</td><td>-</td></tr>
125 125  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
126 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door</td><td>-</td><td>-</td></tr>
128 +<tr><td>3</td><td>RQ003: Speak in a human-like way, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
127 127  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
128 -<tr><td>5</td><td>RQ008: Alert caretakers</td><td>-</td><td>-</td></tr>
130 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
131 +<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
129 129  </table>
130 130  </td></tr>
131 131  </table>
... ... @@ -138,7 +138,7 @@
138 138  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
139 139   <b>Objective</b>
140 140  </td><td width='70%'>
141 - OB03: Guide the user when going out
144 + OB02: Alert caretakers when user wants to take a walk
142 142  </td></tr>
143 143  <tr><td bgcolor='gainsboro'>
144 144   <b>TDP</b>
... ... @@ -157,7 +157,7 @@
157 157  <tr><td bgcolor='gainsboro'>
158 158   <b>Post-condition</b>
159 159  </td><td>
160 - Robot accompanies the user to a familiar location
163 + Robot alerts caretaker and caretaker accompanies the user to a familiar location
161 161  </td></tr>
162 162  <tr><td bgcolor='gainsboro'>
163 163   <b>Action sequence</b>
... ... @@ -165,16 +165,46 @@
165 165   Figure<br><br>
166 166   UC steps:<br>
167 167   1. User walks to door to go out<br>
168 - 2. Robot navigates to door<br>
169 - 3. Robot asks user what they are doing<br>
170 - 4. User responds to robot they are restless and want to take a walk<br>
171 - 5. Robot starts to play some sounds corresponding to a familiar location<br>
171 + 2. Robot asks user what they are doing<br>
172 + 3. User responds to robot they are restless and want to take a walk<br>
173 + 4. Robot starts to play some sounds corresponding to a familiar location<br>
174 + 5. Robot alerts caretaker that the user wants to go out<br>
172 172   6. User listens and recognizes to sound and remembers the route to that location<br>
173 - 7. Robot accompanies the user on his/her stroll<br>
176 + 7. Caretaker arrives.<br>
177 + 8. Caretaker accompanies the user on his/her stroll<br>
174 174  </td></tr>
175 175  
176 176  </table>
177 177  
182 +</table>
183 +</td>
184 +<td width='50%' style="font-size:16px">
185 +<table border='1px' width='50%'>
186 +<tr><td bgcolor='gainsboro'>
187 + <b>UC step<b>
188 +</td><td bgcolor='gainsboro'>
189 + <b>Requirements</b>
190 +</td><td bgcolor='gainsboro'>
191 +<b>Claims</b>
192 +</td><td bgcolor='gainsboro'>
193 +<b>IDP</b>
194 +</td></tr>
195 +<tr><td>1</td><td>RQ001: Detect movement towards door, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
196 +<tr><td>2</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
197 +<tr><td>3</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
198 +<tr><td>4</td><td>RQ006: Play music</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
199 +<tr><td>5</td><td>RQ007: Alert caretakers</td><td>-</td><td>-</td></tr>
200 +<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
201 +<tr><td>7</td><td>RQ002: Recognize people in the care home</td><td>-</td></tr>
202 +<tr><td>8</td><td>-</td><td>CL02: PwD's mood is improved, CL06: PwD leaves care home with caretaker/td><td>-</td></tr>
203 +</table>
204 +</td></tr>
205 +</table>
206 +</tr>
207 +
208 +</table>
209 +
210 +
178 178  <h2>UC004: User is reminded of their current situation</h2>
179 179  <table width='100%'>
180 180  <tr>
... ... @@ -183,7 +183,7 @@
183 183  <tr border='1px'><td bgcolor='gainsboro'>
184 184   <b>Objective</b>
185 185  </td><td>
186 - OB01: Prevent user from going out
219 + OB01.1: Prevent user from going out by objecting to their reason for going out
187 187  </td></tr>
188 188  <tr><td bgcolor='gainsboro'>
189 189   <b>TDP</b>
... ... @@ -232,15 +232,15 @@
232 232  </td><td bgcolor='gainsboro'>
233 233  <b>IDP</b>
234 234  </td></tr>
235 -<tr><td>1</td><td>RQ001: Detect movement towards door</td><td>CL001: Title</td><td>IDP: Title</td></tr>
268 +<tr><td>1</td><td>RQ001: Detect movement towards door, (RQ002: Recognize people in the care home)</td><td>-</td><td>-</td></tr>
236 236  <tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
237 -<tr><td>3</td><td>RQ002: Recognize person with dementia moving towards door, RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
238 -<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
239 -<tr><td>5</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
240 -<tr><td>6</td><td>-</td><td>-</td><td>-</td></tr>
241 -<tr><td>7</td><td>RQ004: Process spoken natural language, RQ006: Recognize emotions, RQ007: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
270 +<tr><td>3</td><td>RQ003: Speak in a human-like way</td><td>-</td><td>-</td></tr>
271 +<tr><td>4</td><td>RQ004: Process spoken natural language</td><td>-</td><td>-</td></tr>
272 +<tr><td>5</td><td>RQ005: Associate certain concepts with related concepts, RQ003: Speak in a human-like way, (RQ008: Use gestures for non-verbal communication)</td><td>-</td><td>-</td></tr>
273 +<tr><td>6</td><td>RQ009: Recognize emotions</td><td>-</td><td>-</td></tr>
274 +<tr><td>7</td><td>RQ006: Play music</td><td>CL02: PwD's mood is improved</td><td>-</td></tr>
242 242  <tr><td>8</td><td>-</td><td>CL04: The music reminds the PwD of the intended situation or place</td><td>-</td></tr>
243 -<tr><td>9</td><td>RQ003: Speak in a human-like way, RQ004: Process spoken natural language</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>
276 +<tr><td>9</td><td>RQ003: Speak in a human-like way</td><td>CL01: The PwD does not leave the care home</td><td>-</td></tr>
244 244  </table>
245 245  </td></tr>
246 246  </table>
Icon XWiki.XWikiComments[0]
Author
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1 +Anonymous
Comment
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1 +This could be specified in one or two use cases (which is ok/enough). One use case can include alternative action sequences. I am not sure about the role of music in UC4: Robot sings or plays a song associated with retirement,
2 +and the user is reminded of his retirement and realises he does not have to go to work. Is there music that reminds each resident about his/her retirement, what is being remembered about the retirement? Probably changing the mood with music and just distracting the resident from his/her intention to pass the door are more practical? It would be good to formulate a claim on this topic.
Date
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1 +2022-03-20 23:15:39.745