Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 78.1 Icon
edited by Vishruty Mittal
on 2022/04/02 14:52
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To version Icon 91.1 Icon
edited by Vishruty Mittal
on 2022/04/02 16:04
Change comment: There is no comment for this version

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1 -Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conduct a small pilot study with students, who role-play having dementia. We then observe their interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering.
1 +Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conduct a small pilot study with students, who role-play having dementia. We then observe their interaction with Pepper to examine the effectiveness of our dialogue flow in preventing people from wandering.
2 2  
3 3  = Problem statement and research questions =
4 4  
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22 22  
23 23  = Method =
24 24  
25 -A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire captures different aspects of the conversation along with their mood before and after the interaction with Pepper.
25 +We will conduct a between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire captures different aspects of the conversation along with their mood before and after the interaction with Pepper.
26 26  
27 27  For our between-subject study, our independent variable is Pepper trying to distract the users by mentioning different activities along with the corresponding music. Through this, we want to measure the effectiveness of music and activities in preventing people from leaving the care home, which is thereby our dependent variable. So we developed 2 different prototype designs-
28 28  
29 -Design X - It is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving.
30 -Design Y - It is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door.
29 +Design X - is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving.
30 +Design Y - is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door.
31 31  
32 32  == Participants ==
33 33  
34 -The ideal participants for our user study would have been people suffering from dementia. As the people in this section fall under vulnerable groups, testing with them would have been very difficult due to the current pandemic situation. Therefore we planned to conduct our experiments with students instead.
35 -Our experiment involves 17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X while the other group (6 students) will interact with design Y.
34 +The ideal participants for our user study would have been people who have dementia. However, as the people in this section fall under vulnerable groups, testing with them would have been very difficult due to the current pandemic situation. Therefore we planned to conduct our experiments with students instead.
35 +Our experiment involves 17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X, while the other group (6 students) will interact with design Y.
36 36  
37 37  == Experimental design ==
38 38  
39 39  **Before Experiment:**
40 -We will explain to the participants the goal of this experiment and what do they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home.
41 -Participants will also be given a reason to leave, from the below list:
40 +We will explain to the participants the goal of this experiment and what they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home.
41 +Participants will also be given a reason to leave from the below list:
42 42  
43 43  * going to the supermarket
44 44  * going to the office
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50 50  The participant begins interacting with Pepper who is standing near the exit door. The participant and robot have an interaction where the robot is trying to convince him/her to stay inside.
51 51  
52 52  **After Experiment:**
53 -After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that user can self attest to their mood before and after their interaction with Pepper.
53 +After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that users could self attest to their mood before and after their interaction with Pepper.
54 54  
55 55  == Material ==
56 56  
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160 160  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ3.jpg?height=250&rev=1.1" />
161 161  </td>
162 162  <td>
163 -Comment on the graph
163 +We notice a very minute difference between the full flow i.e design X, and control condition, design Y. There might be many reasons behind this. The speech recognition module in Pepper was not very efficient to understand different accents and thereby misunderstood words in some cases. <br>
164 +The null hypothesis is perceived message understanding for both the conditions is equal. Given the p value, the null hypothesis can not be rejected. High variance in data and also restrictive sample size could be the reasons behind the insignificant result.
165 +
164 164  </td>
165 165  </tr>
166 166  </table>
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175 175  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ4.jpg?height=250&rev=1.1" />
176 176  </td>
177 177  <td>
178 -Comment on the graph
180 +We found that participants who knew the songs, enjoyed the music and thought it fit the situation more than the ones who did not know the songs. 
179 179  </td>
180 180  </tr>
181 181  </table>
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190 190  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ5.jpg?height=250&rev=1.1" />
191 191  </td>
192 192  <td>
193 -Comment on the graph
195 +As per these results, we can say that if participants have a predilection toward the suggested activity, there is a higher chance of them staying in. Therefore there is a direct correlation between people staying in and their interest in the activity. After personalization, we expect the score to be further increased.
194 194  </td>
195 195  </tr>
196 196  </table>
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205 205  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ6.jpg?height=250&rev=1.1" />
206 206  </td>
207 207  <td>
208 -Comment on the graph
210 +We find that the values for co-presence for both conditions are very similar. This may be attributed to the novelty effect and also to the fact that the face recognition module remains unchanged.
211 +The values for attention allocation are similar, but the controlled flow (design Y) has a higher value. We suspect that the potential reason might be, that people start to lose focus with the elongated conversations. 
212 +
213 +Besides the co-presence, all the observations are not statistically significant because of the high variance in the limited responses. 
214 +
209 209  </td>
210 210  </tr>
211 211  </table>
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220 220  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RelScores.jpg?height=250&rev=1.1" />
221 221  </td>
222 222  <td>
223 -Comment on the graph
229 +We achieved a high Cronbatch alpha score (>60%) for almost all the sections of our analysis. Thereby providing reliability to our evaluation.
224 224  </td>
225 225  </tr>
226 226  </table>