Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 72.1 Icon
edited by Vishruty Mittal
on 2022/04/02 13:08
Change comment: There is no comment for this version
To version Icon 78.1 Icon
edited by Vishruty Mittal
on 2022/04/02 14:52
Change comment: There is no comment for this version

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6 6  
7 7  **Research Questions (RQ):**
8 8  
9 +
9 9  1. What percentage of people are prevented from going out unsupervised? (Quantitative) (CL01, CL05)
10 10  1. How does the interaction change the participant's mood? (CL02)
11 11  1. Can the robot respond appropriately to the participant's intention? (CL03)
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30 30  
31 31  == Participants ==
32 32  
33 -17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X (group 1) robot while the other group (6 students) will interact with the design Y (group 2).
34 -It is assumed that all participants are living at the same care center.
34 +The ideal participants for our user study would have been people suffering from dementia. As the people in this section fall under vulnerable groups, testing with them would have been very difficult due to the current pandemic situation. Therefore we planned to conduct our experiments with students instead.
35 +Our experiment involves 17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X while the other group (6 students) will interact with design Y.
35 35  
36 36  == Experimental design ==
37 37  
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53 53  
54 54  == Material ==
55 55  
56 -Pepper, laptop, door, and music.
57 +The items required for this evaluation are the following:
57 57  
59 +* Pepper
60 +* Door
61 +* Caretaker in a nearby room in case of emergency
62 +
58 58  = Results =
59 59  
60 60  {{html}}
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122 122  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ1.jpg?height=250&rev=1.1" />
123 123  </td>
124 124  <td>
125 -Comment on the graph
130 +We used a Likert scale for this question, 1 being the lowest and 5 being the highest. Participants who interacted with design Y tend to agree less to stay inside compared to the people who interacted with design X.
131 +
126 126  </td>
127 127  </tr>
128 128  </table>
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137 137  <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ2.jpg?height=250&rev=1.1" />
138 138  </td>
139 139  <td>
140 -Comment on the graph
146 +We notice a positive change in valence with the full flow i.e design X (although negligible). This can be because of the music. The valence does not decrease for the baseline which might be due to the novelty effect of seeing Pepper for the first time. The change in arousal in both scenarios is nearly negligible. This might be due to the fact that the interaction with Pepper was very short. 
147 +Additionally, in the case of the full flow i.e design X, these values might have not changed significantly as per the expectation (valence higher, arousal lower) because the music was not personalized for participants.
148 +
141 141  </td>
142 142  </tr>
143 143  </table>