Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 7.3 Icon
edited by Clara Stiller
on 2022/03/25 14:29
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To version Icon 10.2 Icon
edited by Vishruty Mittal
on 2022/03/26 13:50
Change comment: Added comment

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Author
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1 -XWiki.ClaraStiller
1 +XWiki.Vishruty
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8 8  
9 9  **Research Questions (RQ):**
10 10  
11 -1. What percentage of people are prevented from going out unsupervised? (Quantitative)
12 -1. How does the interaction change the participant's mood?
13 -1. Can the robot respond appropriately to the participant's intention?
14 -1. Does the activity that the robot suggests prevent people from wandering/ leaving?
15 -1. How do the participants react to the music?
11 +1. What percentage of people are prevented from going out unsupervised? (Quantitative) -> CL01,CL05
12 +2. How does the interaction change the participant's mood? -> CL02
13 +3. Can the robot respond appropriately to the participant's intention? -> CL03
14 +4. How do the participants react to the music? -> CL04
15 +5. Does the activity that the robot suggests prevent people from wandering/ leaving? -> CL06
16 16  
17 +//Future research questions//
18 +1. Does the interaction with Pepper make PwD come back to reality? -> CL07
19 +2. Does the interaction with Pepper make PwD feel he/she is losing freedom? -> CL08
20 +3. Does preventing the participant from going out alone make them feel dependent? -> CL09
21 +
22 +
17 17  = Method =
18 18  
19 19  A between-subject study with students who play the role of having dementia. Data will be collected by observing the participant's body language and the way that they're responding to Pepper.
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21 21  == Participants ==
22 22  
23 23  20 students who play the role of having dementia. They will be divided into two groups. One group will be interacting with the intelligent (group 1) robot while the other will interact with the unintelligent robot (group 2).
24 -It is assumed that all participants are living at the same care center.
30 +It is assumed that all participants are living at the same care centre.
25 25  Before they start, they can choose how stubborn they want to be and how progressed their stage of dementia is.
26 26  
27 27  == Experimental design ==
28 28  
29 29  The first question collects quantitative data, where the number of people who were stopped will be counted.
30 -The other RQ's are exploratory research.
36 +The other RQs are exploratory research.
31 31  
32 32  1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace)
33 -1. Observe whether the mood is improved and decision has been changed.
39 +1. Observe whether the mood is improved and the decision has been changed.
34 34  1. Observe how natural the conversation is. (conversation makes sense)
35 -1. Participants fill out questionnaire.
41 +1. Participants fill out questionnaires.
36 36  
37 37  == Tasks ==
38 38  
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99 99  1. Condition 1 - intelligent Prototype:
100 100  8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction?
101 101  This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music.
102 -Only 4 out of 11 people agreed, that the music fits to the situation. One of our claims, to use music that fits to the situation or place, is therefore not reached.
108 +Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
103 103  
104 104  
105 105  **Feedback from Participants:**
Icon XWiki.XWikiComments[1]
Author
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1 +XWiki.Vishruty
Comment
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1 +Modified Research Questions so that they align with claims
Date
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1 +2022-03-26 13:50:45.49