Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 7.1 Icon
edited by Clara Stiller
on 2022/03/25 11:36
Change comment: There is no comment for this version
To version Icon 9.1 Icon
edited by Vishruty Mittal
on 2022/03/26 13:47
Change comment: There is no comment for this version

Summary

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1 -XWiki.ClaraStiller
1 +XWiki.Vishruty
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8 8  
9 9  **Research Questions (RQ):**
10 10  
11 -1. What percentage of people are prevented from going out unsupervised? (Quantitative)
12 -1. How does the interaction change the participant's mood?
13 -1. Can the robot respond appropriately to the participant's intention?
14 -1. Does the activity that the robot suggests prevent people from wandering/ leaving?
15 -1. How do the participants react to the music?
11 +1. What percentage of people are prevented from going out unsupervised? (Quantitative) --- CL01,CL05
12 +2. How does the interaction change the participant's mood? --- CL02
13 +3. Can the robot respond appropriately to the participant's intention? ---CL03
14 +4. How do the participants react to the music? ---CL04
15 +5. Does the activity that the robot suggests prevent people from wandering/ leaving? ---CL06
16 +Future Research questions
17 +1. Does the interaction with Pepper make PwD come back to reality? ---CL07
18 +2. Does the interaction with Pepper make PwD feel he/she is losing freedom? ---CL08
19 +3. Does preventing the participant going out alone make them feel dependent? ---CL09
16 16  
21 +
17 17  = Method =
18 18  
19 19  A between-subject study with students who play the role of having dementia. Data will be collected by observing the participant's body language and the way that they're responding to Pepper.
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96 96  
97 97  **Results from Questionnaire:**
98 98  
104 +1. Condition 1 - intelligent Prototype:
105 +8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction?
106 +This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music.
107 +Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
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109 +
99 99  **Feedback from Participants:**
100 100  
101 101  **Observations:**
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114 114  The reasons for failure in speech recognition are listed above. An unsuitable answer can e.g. be an argument to stay inside, that doesn't fit the participant's reason to leave. Also, some people told in a long sentence that they don't like the provided activity and still want to leave. If the speech recognition fails in this case and pepper understood you would like to do the activity, it seems like it encourages you to leave, instead of doing the activity. This leads to the total opposite of our intention.
115 115  Furthermore, we found out, that our prototype doesn't fit in the environment of the lab. We encourage the participant to do some activities, that they can't do in the lab environment (go to the living room, have a coffee or do a puzzle). If the robot tells asks you if you want to do the activity, most people don't know how to react and are insecure about how to answer. Participants "freeze" in front of the robot or just left the room.
116 116  
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129 +
117 117  = Discussion =
118 118  
119 119