Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
From version
63.1


edited by Vishruty Mittal
on 2022/04/02 12:55
on 2022/04/02 12:55
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Content
-
... ... @@ -1,4 +1,4 @@ 1 -Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conduct a small pilot study with students, who role-play having dementia. We then observe their interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering. 1 +Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we wanted to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conducted a small pilot study with students, who role-played having dementia. We then observed their interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering. 2 2 3 3 4 4 = Problem statement and research questions = ... ... @@ -23,37 +23,23 @@ 23 23 24 24 = Method = 25 25 26 -A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill outbefore and after interactingwithPepper. The questionnairecaptures differentaspectsoftheconversationalong with theirmood beforeandafter theinteractionwithPepper.26 +A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper. 27 27 28 -For our between-subject study, our independent variable is Pepper trying to distract the users by mentioning different activities along with the corresponding music. Through this, we want to measure the effectiveness of music and activities in preventing people from leaving the care home, which is thereby our dependent variable. So we developed 2 different prototype designs- 29 - 30 -Design X - It is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving. 31 -Design Y - It is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door. 32 - 33 33 == Participants == 34 34 35 -1 7students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting withdesignX(group 1) robot while the other group (6students) will interact with thedesignY(group 2).30 +18 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (7 students) will interact with the unintelligent robot (group 2). 36 36 It is assumed that all participants are living at the same care center. 32 +Before they start, they can choose how stubborn they want to be and where they want to go. 37 37 38 38 == Experimental design == 39 39 40 - BeforeExperiment:36 +All questions collect quantitative data, using a 5 point Likert scale wherever applicable. 41 41 42 -We will explain to the participants the goal of this experiment and what do they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home. 43 -Participants will also be given a reason to leave, from the below list: 38 +1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace) 39 +1. Observe whether the mood is improved and the decision has been changed. 40 +1. Observe how natural the conversation is. (conversation makes sense) 41 +1. Participants fill out questionnaires. 44 44 45 -going to the supermarket 46 -going to the office 47 -going for a walk 48 - 49 -After this preparation, the participant fills a part of the questionnaire. 50 - 51 -Experiment: 52 -The participant begins interacting with Pepper who is standing near the exit door. The participant and robot have an interaction where the robot is trying to convince him/her to stay inside. 53 - 54 -After Experiment: 55 -After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that user can self attest to their mood before and after their interaction with Pepper. 56 - 57 57 == Tasks == 58 58 59 59 Because our participants only play the role of having dementia, we will give them a level of stubbornness/ willpower with they are trying to leave. We try to detect this level with the robot. ... ... @@ -112,8 +112,8 @@ 112 112 113 113 Pepper, laptop, door, and music. 114 114 115 -= Results = 116 116 102 += Results = 117 117 {{html}} 118 118 <!--=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype === 119 119 ... ... @@ -171,7 +171,6 @@ 171 171 {{/html}} 172 172 173 173 === RQ1: Are people convinced not to go out unsupervised? === 174 - 175 175 {{html}} 176 176 <table style="width: 100%"> 177 177 <tr> ... ... @@ -186,7 +186,6 @@ 186 186 {{/html}} 187 187 188 188 === RQ2: How does the interaction change the participant's mood? === 189 - 190 190 {{html}} 191 191 <table style="width: 100%"> 192 192 <tr> ... ... @@ -201,7 +201,6 @@ 201 201 {{/html}} 202 202 203 203 === RQ3: Can the robot respond appropriately to the participant's intention? === 204 - 205 205 {{html}} 206 206 <table style="width: 100%"> 207 207 <tr> ... ... @@ -216,7 +216,6 @@ 216 216 {{/html}} 217 217 218 218 === RQ4: How do the participants react to the music? === 219 - 220 220 {{html}} 221 221 <table style="width: 100%"> 222 222 <tr> ... ... @@ -231,7 +231,6 @@ 231 231 {{/html}} 232 232 233 233 === RQ5: Does the activity that the robot suggests prevent people from wandering/ leaving? === 234 - 235 235 {{html}} 236 236 <table style="width: 100%"> 237 237 <tr> ... ... @@ -246,7 +246,6 @@ 246 246 {{/html}} 247 247 248 248 === RQ6: Can pepper identify and catch the attention of the PwD? === 249 - 250 250 {{html}} 251 251 <table style="width: 100%"> 252 252 <tr> ... ... @@ -261,7 +261,6 @@ 261 261 {{/html}} 262 262 263 263 === Reliabity Scores === 264 - 265 265 {{html}} 266 266 <table style="width: 100%"> 267 267 <tr> ... ... @@ -275,7 +275,7 @@ 275 275 </table> 276 276 {{/html}} 277 277 278 -= Limitation 257 += Limitation= 279 279 280 280 * **Lab Environment**: The lab environment is different from a care home, the participants found it difficult to process the suggestions made by Pepper. For example, if Pepper asked someone to visit the living room, it created confusion among the participants regarding their next action. 281 281 ... ... @@ -286,7 +286,6 @@ 286 286 * **Face Detection**: The face recognition module within Pepper is also rudimentary in nature. It can not detect half faces are when participants approach from the side. Adding to the problem, the lighting condition in the lab was not sufficient for the reliable functioning of the face recognition module. Hence Pepper failed to notice the participant in some cases and did not start the dialogue flow. 287 287 288 288 = Conclusions = 289 - 290 290 * People who liked the activity tend to stay in 291 291 * People who knew the music found it more fitting 292 292 * People are more convinced to stay in with the intelligent prototype ... ... @@ -295,8 +295,8 @@ 295 295 * Experiment with personalization 296 296 297 297 = Future Work = 298 - 299 299 * **Personalisation**: Personalize music, and activity preferences according to the person interacting with Pepper. 300 300 * **Robot Collaboration**: Collaborate with other robots such as Miro to assist a person with dementia while going for a walk instead of the caretaker. 301 301 * **Recognise Person**: For a personalised experience, it is essential that Pepper is able to identify each person based on an internal database. 302 302 * **Fine Tune Speech Recognition**: Improvements are necessary for the speech recognition module before the actual deployment of the project in a care home. Additionally, support for multiple languages can be considered to engage with non-English speaking people. 280 +