Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
From version
62.1


edited by Vishruty Mittal
on 2022/04/02 12:27
on 2022/04/02 12:27
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To version
70.1


edited by Vishruty Mittal
on 2022/04/02 13:02
on 2022/04/02 13:02
Change comment:
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... ... @@ -37,67 +37,22 @@ 37 37 38 38 == Experimental design == 39 39 40 -All questions collect quantitative data, using a 5 point Likert scale wherever applicable. 40 +**Before Experiment:** 41 +We will explain to the participants the goal of this experiment and what do they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home. 42 +Participants will also be given a reason to leave, from the below list: 41 41 42 -1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace) 43 -1. Observe whether the mood is improved and the decision has been changed. 44 -1. Observe how natural the conversation is. (conversation makes sense) 45 -1. Participants fill out questionnaires. 44 +* going to the supermarket 45 +* going to the office 46 +* going for a walk 46 46 47 - ==Tasks==48 +After this preparation, the participant fills a part of the questionnaire. 48 48 49 - Because ourparticipants only play theole of having dementia, we will give them a level of stubbornness/ willpower with they are trying to leave. We try to detect this level with the robot.50 - Participantsfromgroup1(usingintelligentrobot)willalsobegivenonefthe reasons toleave,listedbelow:50 +**Experiment:** 51 +The participant begins interacting with Pepper who is standing near the exit door. The participant and robot have an interaction where the robot is trying to convince him/her to stay inside. 51 51 52 -1. going to the supermarket 53 -1. going to the office 54 -1. going for a walk 53 +**After Experiment:** 54 +After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that user can self attest to their mood before and after their interaction with Pepper. 55 55 56 -After this preparation, the participant is told to (try to) leave the building. The participant and robot have an interaction where the robot is trying to convince the participant to stay inside. 57 - 58 - 59 -== Measures == 60 - 61 -We will be measuring this physically and emotionally. 62 -Physically: whether the participant was stopped from leaving the building or not. 63 -Emotionally: evaluate their responses to the robot and observe their mood before and after the interaction. 64 - 65 - 66 -== Procedure == 67 - 68 -{{html}} 69 -<!-- Your HTML code here --> 70 -<table width='100%'> 71 -<tr> 72 -<th width='50%'>Group 1</th> 73 -<th width='50%'>Group 2</th> 74 -</tr> 75 -<tr> 76 -<td>intelligent robot</td> 77 -<td>unintelligent robot</td> 78 -</tr> 79 -<tr> 80 -<td> 81 -1. Starts with a short briefing on what we expect from the participant<br> 82 -2. Let them fill out the informed consent form<br> 83 -3. Tell them their level of stubbornness and reason to leave<br> 84 -4. Fill out question about current mood (in their role)<br> 85 -4. Let the user interact with the robot<br> 86 -5. While user is interacting, we will be observing the conversation with the robot<br> 87 -6. Let user fill out the questionnaire about their experience after the interaction 88 -</td> 89 -<td> 90 -1. Starts with a short briefing on what we expect from the participant<br> 91 -2. Let them fill out the informed consent form<br> 92 -4. Fill out question about current mood (in their role)<br> 93 -5. Let the user interact with the robot<br> 94 -6. Let user fill out the questionnaire about their experience after the interaction<br> 95 -</td> 96 -</tr> 97 -</table> 98 - 99 -{{/html}} 100 - 101 101 == Material == 102 102 103 103 Pepper, laptop, door, and music.