Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 61.1 Icon
edited by Vishruty Mittal
on 2022/04/02 12:26
Change comment: There is no comment for this version
To version Icon 57.1 Icon
edited by Vishruty Mittal
on 2022/04/02 11:46
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -23,16 +23,11 @@
23 23  
24 24  = Method =
25 25  
26 -A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire captures different aspects of the conversation along with their mood before and after the interaction with Pepper.
26 +A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper.
27 27  
28 -For our between-subject study, our independent variable is Pepper trying to distract the users by mentioning different activities along with the corresponding music. Through this, we want to measure the effectiveness of music and activities in preventing people from leaving the care home, which is thereby our dependent variable. So we developed 2 different prototype designs-
29 -
30 -Design X - It is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving.
31 -Design Y - It is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door.
32 -
33 33  == Participants ==
34 34  
35 -17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (6 students) will interact with the unintelligent robot (group 2).
30 +18 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (7 students) will interact with the unintelligent robot (group 2).
36 36  It is assumed that all participants are living at the same care center.
37 37  Before they start, they can choose how stubborn they want to be and where they want to go.
38 38  
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103 103  
104 104  Pepper, laptop, door, and music.
105 105  
106 -= Results =
107 107  
102 += Results =
108 108  {{html}}
109 109  <!--=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype ===
110 110  
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162 162  {{/html}}
163 163  
164 164  === RQ1: Are people convinced not to go out unsupervised? ===
165 -
166 166  {{html}}
167 167  <table style="width: 100%">
168 168  <tr>
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177 177  {{/html}}
178 178  
179 179  === RQ2: How does the interaction change the participant's mood? ===
180 -
181 181  {{html}}
182 182  <table style="width: 100%">
183 183  <tr>
... ... @@ -192,7 +192,6 @@
192 192  {{/html}}
193 193  
194 194  === RQ3: Can the robot respond appropriately to the participant's intention? ===
195 -
196 196  {{html}}
197 197  <table style="width: 100%">
198 198  <tr>
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207 207  {{/html}}
208 208  
209 209  === RQ4: How do the participants react to the music? ===
210 -
211 211  {{html}}
212 212  <table style="width: 100%">
213 213  <tr>
... ... @@ -222,7 +222,6 @@
222 222  {{/html}}
223 223  
224 224  === RQ5: Does the activity that the robot suggests prevent people from wandering/ leaving? ===
225 -
226 226  {{html}}
227 227  <table style="width: 100%">
228 228  <tr>
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237 237  {{/html}}
238 238  
239 239  === RQ6: Can pepper identify and catch the attention of the PwD? ===
240 -
241 241  {{html}}
242 242  <table style="width: 100%">
243 243  <tr>
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252 252  {{/html}}
253 253  
254 254  === Reliabity Scores ===
255 -
256 256  {{html}}
257 257  <table style="width: 100%">
258 258  <tr>
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266 266  </table>
267 267  {{/html}}
268 268  
269 -= Limitation =
257 += Limitation=
270 270  
271 271  * **Lab Environment**: The lab environment is different from a care home, the participants found it difficult to process the suggestions made by Pepper. For example, if Pepper asked someone to visit the living room, it created confusion among the participants regarding their next action.
272 272  
... ... @@ -277,7 +277,6 @@
277 277  * **Face Detection**: The face recognition module within Pepper is also rudimentary in nature. It can not detect half faces are when participants approach from the side. Adding to the problem, the lighting condition in the lab was not sufficient for the reliable functioning of the face recognition module. Hence Pepper failed to notice the participant in some cases and did not start the dialogue flow.
278 278  
279 279  = Conclusions =
280 -
281 281  * People who liked the activity tend to stay in
282 282  * People who knew the music found it more fitting
283 283  * People are more convinced to stay in with the intelligent prototype
... ... @@ -286,8 +286,8 @@
286 286  * Experiment with personalization
287 287  
288 288  = Future Work =
289 -
290 290  * **Personalisation**: Personalize music, and activity preferences according to the person interacting with Pepper.
291 291  * **Robot Collaboration**: Collaborate with other robots such as Miro to assist a person with dementia while going for a walk instead of the caretaker.
292 292  * **Recognise Person**: For a personalised experience, it is essential that Pepper is able to identify each person based on an internal database.
293 293  * **Fine Tune Speech Recognition**: Improvements are necessary for the speech recognition module before the actual deployment of the project in a care home. Additionally, support for multiple languages can be considered to engage with non-English speaking people.
280 +