Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
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edited by Vishruty Mittal
on 2022/04/02 11:51
on 2022/04/02 11:51
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edited by Vishruty Mittal
on 2022/04/02 14:33
on 2022/04/02 14:33
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... ... @@ -1,6 +1,5 @@ 1 1 Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conduct a small pilot study with students, who role-play having dementia. We then observe their interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering. 2 2 3 - 4 4 = Problem statement and research questions = 5 5 6 6 **Goal**: How effective is music and dialogue in preventing people with dementia from wandering? ... ... @@ -23,81 +23,44 @@ 23 23 24 24 = Method = 25 25 26 -A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire capture ddifferent aspects of theirconversation.25 +A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire captures different aspects of the conversation along with their mood before and after the interaction with Pepper. 27 27 27 +For our between-subject study, our independent variable is Pepper trying to distract the users by mentioning different activities along with the corresponding music. Through this, we want to measure the effectiveness of music and activities in preventing people from leaving the care home, which is thereby our dependent variable. So we developed 2 different prototype designs- 28 + 29 +Design X - It is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving. 30 +Design Y - It is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door. 31 + 28 28 == Participants == 29 29 30 -17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (6 students) will interact with the unintelligent robot (group 2). 31 -It is assumed that all participants are living at the same care center. 32 -Before they start, they can choose how stubborn they want to be and where they want to go. 34 +The ideal participants for our user study would have been people suffering from dementia. As the people in this section fall under vulnerable groups, testing with them would have been very difficult due to the current pandemic situation. Therefore we planned to conduct our experiments with students instead. 35 +Our experiment involves 17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X while the other group (6 students) will interact with design Y. 33 33 34 34 == Experimental design == 35 35 36 -All questions collect quantitative data, using a 5 point Likert scale wherever applicable. 39 +**Before Experiment:** 40 +We will explain to the participants the goal of this experiment and what do they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home. 41 +Participants will also be given a reason to leave, from the below list: 37 37 38 -1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace) 39 -1. Observe whether the mood is improved and the decision has been changed. 40 -1. Observe how natural the conversation is. (conversation makes sense) 41 -1. Participants fill out questionnaires. 43 +* going to the supermarket 44 +* going to the office 45 +* going for a walk 42 42 43 - ==Tasks==47 +After this preparation, the participant fills a part of the questionnaire. 44 44 45 - Because ourparticipants only play theole of having dementia, we will give them a level of stubbornness/ willpower with they are trying to leave. We try to detect this level with the robot.46 - Participantsfromgroup1(usingintelligentrobot)willalsobegivenonefthe reasons toleave,listedbelow:49 +**Experiment:** 50 +The participant begins interacting with Pepper who is standing near the exit door. The participant and robot have an interaction where the robot is trying to convince him/her to stay inside. 47 47 48 -1. going to the supermarket 49 -1. going to the office 50 -1. going for a walk 52 +**After Experiment:** 53 +After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that user can self attest to their mood before and after their interaction with Pepper. 51 51 52 -After this preparation, the participant is told to (try to) leave the building. The participant and robot have an interaction where the robot is trying to convince the participant to stay inside. 53 - 54 - 55 -== Measures == 56 - 57 -We will be measuring this physically and emotionally. 58 -Physically: whether the participant was stopped from leaving the building or not. 59 -Emotionally: evaluate their responses to the robot and observe their mood before and after the interaction. 60 - 61 - 62 -== Procedure == 63 - 64 -{{html}} 65 -<!-- Your HTML code here --> 66 -<table width='100%'> 67 -<tr> 68 -<th width='50%'>Group 1</th> 69 -<th width='50%'>Group 2</th> 70 -</tr> 71 -<tr> 72 -<td>intelligent robot</td> 73 -<td>unintelligent robot</td> 74 -</tr> 75 -<tr> 76 -<td> 77 -1. Starts with a short briefing on what we expect from the participant<br> 78 -2. Let them fill out the informed consent form<br> 79 -3. Tell them their level of stubbornness and reason to leave<br> 80 -4. Fill out question about current mood (in their role)<br> 81 -4. Let the user interact with the robot<br> 82 -5. While user is interacting, we will be observing the conversation with the robot<br> 83 -6. Let user fill out the questionnaire about their experience after the interaction 84 -</td> 85 -<td> 86 -1. Starts with a short briefing on what we expect from the participant<br> 87 -2. Let them fill out the informed consent form<br> 88 -4. Fill out question about current mood (in their role)<br> 89 -5. Let the user interact with the robot<br> 90 -6. Let user fill out the questionnaire about their experience after the interaction<br> 91 -</td> 92 -</tr> 93 -</table> 94 - 95 -{{/html}} 96 - 97 97 == Material == 98 98 99 - Pepper,laptop,door,andmusic.57 +The items required for this evaluation are the following: 100 100 59 +* Pepper 60 +* Door 61 +* Caretaker in a nearby room in case of emergency 62 + 101 101 = Results = 102 102 103 103 {{html}} ... ... @@ -165,7 +165,8 @@ 165 165 <img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ1.jpg?height=250&rev=1.1" /> 166 166 </td> 167 167 <td> 168 -Comment on the graph 130 +We used a Likert scale for this question, 1 being the lowest and 5 being the highest. Participants who interacted with design Y tend to agree less to stay inside compared to the people who interacted with design X. 131 + 169 169 </td> 170 170 </tr> 171 171 </table>