Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
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edited by Vishruty Mittal
on 2022/04/02 12:56
on 2022/04/02 12:56
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... ... @@ -1,4 +1,4 @@ 1 -Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want edto first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conducteda small pilot study with students, who role-playedhaving dementia. We then observedtheir interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering.1 +Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conduct a small pilot study with students, who role-play having dementia. We then observe their interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering. 2 2 3 3 4 4 = Problem statement and research questions = ... ... @@ -23,23 +23,37 @@ 23 23 24 24 = Method = 25 25 26 -A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and afterparticipation), observing theparticipant'sbodylanguageandthewaythat they'rerespondingto Pepper.26 +A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire captures different aspects of the conversation along with their mood before and after the interaction with Pepper. 27 27 28 +For our between-subject study, our independent variable is Pepper trying to distract the users by mentioning different activities along with the corresponding music. Through this, we want to measure the effectiveness of music and activities in preventing people from leaving the care home, which is thereby our dependent variable. So we developed 2 different prototype designs- 29 + 30 +Design X - It is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving. 31 +Design Y - It is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door. 32 + 28 28 == Participants == 29 29 30 -1 8students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting withthentelligent(group 1) robot while the other group (7students) will interact with theunintelligentrobot(group 2).35 +17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X (group 1) robot while the other group (6 students) will interact with the design Y (group 2). 31 31 It is assumed that all participants are living at the same care center. 32 -Before they start, they can choose how stubborn they want to be and where they want to go. 33 33 34 34 == Experimental design == 35 35 36 - Allquestions collectquantitative data, using a 5point Likert scale wherever applicable.40 +* **Before Experiment:** 37 37 38 -1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace) 39 -1. Observe whether the mood is improved and the decision has been changed. 40 -1. Observe how natural the conversation is. (conversation makes sense) 41 -1. Participants fill out questionnaires. 42 +We will explain to the participants the goal of this experiment and what do they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home. 43 +Participants will also be given a reason to leave, from the below list: 42 42 45 +going to the supermarket 46 +going to the office 47 +going for a walk 48 + 49 +After this preparation, the participant fills a part of the questionnaire. 50 + 51 +Experiment: 52 +The participant begins interacting with Pepper who is standing near the exit door. The participant and robot have an interaction where the robot is trying to convince him/her to stay inside. 53 + 54 +After Experiment: 55 +After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that user can self attest to their mood before and after their interaction with Pepper. 56 + 43 43 == Tasks == 44 44 45 45 Because our participants only play the role of having dementia, we will give them a level of stubbornness/ willpower with they are trying to leave. We try to detect this level with the robot. ... ... @@ -98,8 +98,8 @@ 98 98 99 99 Pepper, laptop, door, and music. 100 100 101 - 102 102 = Results = 116 + 103 103 {{html}} 104 104 <!--=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype === 105 105 ... ... @@ -157,6 +157,7 @@ 157 157 {{/html}} 158 158 159 159 === RQ1: Are people convinced not to go out unsupervised? === 174 + 160 160 {{html}} 161 161 <table style="width: 100%"> 162 162 <tr> ... ... @@ -171,6 +171,7 @@ 171 171 {{/html}} 172 172 173 173 === RQ2: How does the interaction change the participant's mood? === 189 + 174 174 {{html}} 175 175 <table style="width: 100%"> 176 176 <tr> ... ... @@ -185,6 +185,7 @@ 185 185 {{/html}} 186 186 187 187 === RQ3: Can the robot respond appropriately to the participant's intention? === 204 + 188 188 {{html}} 189 189 <table style="width: 100%"> 190 190 <tr> ... ... @@ -199,6 +199,7 @@ 199 199 {{/html}} 200 200 201 201 === RQ4: How do the participants react to the music? === 219 + 202 202 {{html}} 203 203 <table style="width: 100%"> 204 204 <tr> ... ... @@ -213,6 +213,7 @@ 213 213 {{/html}} 214 214 215 215 === RQ5: Does the activity that the robot suggests prevent people from wandering/ leaving? === 234 + 216 216 {{html}} 217 217 <table style="width: 100%"> 218 218 <tr> ... ... @@ -227,6 +227,7 @@ 227 227 {{/html}} 228 228 229 229 === RQ6: Can pepper identify and catch the attention of the PwD? === 249 + 230 230 {{html}} 231 231 <table style="width: 100%"> 232 232 <tr> ... ... @@ -241,6 +241,7 @@ 241 241 {{/html}} 242 242 243 243 === Reliabity Scores === 264 + 244 244 {{html}} 245 245 <table style="width: 100%"> 246 246 <tr> ... ... @@ -254,7 +254,7 @@ 254 254 </table> 255 255 {{/html}} 256 256 257 -= Limitation= 278 += Limitation = 258 258 259 259 * **Lab Environment**: The lab environment is different from a care home, the participants found it difficult to process the suggestions made by Pepper. For example, if Pepper asked someone to visit the living room, it created confusion among the participants regarding their next action. 260 260 ... ... @@ -265,6 +265,7 @@ 265 265 * **Face Detection**: The face recognition module within Pepper is also rudimentary in nature. It can not detect half faces are when participants approach from the side. Adding to the problem, the lighting condition in the lab was not sufficient for the reliable functioning of the face recognition module. Hence Pepper failed to notice the participant in some cases and did not start the dialogue flow. 266 266 267 267 = Conclusions = 289 + 268 268 * People who liked the activity tend to stay in 269 269 * People who knew the music found it more fitting 270 270 * People are more convinced to stay in with the intelligent prototype ... ... @@ -273,8 +273,8 @@ 273 273 * Experiment with personalization 274 274 275 275 = Future Work = 298 + 276 276 * **Personalisation**: Personalize music, and activity preferences according to the person interacting with Pepper. 277 277 * **Robot Collaboration**: Collaborate with other robots such as Miro to assist a person with dementia while going for a walk instead of the caretaker. 278 278 * **Recognise Person**: For a personalised experience, it is essential that Pepper is able to identify each person based on an internal database. 279 279 * **Fine Tune Speech Recognition**: Improvements are necessary for the speech recognition module before the actual deployment of the project in a care home. Additionally, support for multiple languages can be considered to engage with non-English speaking people. 280 -