Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

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edited by Clara Stiller
on 2022/03/27 15:47
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edited by Vishruty Mittal
on 2022/04/02 12:55
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1 -XWiki.ClaraStiller
1 +XWiki.Vishruty
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1 -The best way to test our prototype would be a study with persons with dementia. Still, testing the robot in a real environment would be very time-consuming, because it is not predictable if and when people with dementia start wandering. That is out of scoop for our project.
2 -However, we want to get a first impression of how realistic and convincing the provided dialogues and suggested activities are. In a small study with students, who play the role of having dementia, we are observing the interaction with the robot and want to find out how effective it is in preventing people from wandering.
1 +Evaluation is an iterative process where the initial iterations focus on examining if the proposed idea is working as intended. Therefore, we want to first understand how realistic and convincing the provided dialogues and suggested activities are, and would they be able to prevent people from wandering. To examine this, we conduct a small pilot study with students, who role-play having dementia. We then observe their interaction with Pepper to examine the effectiveness of our dialog flow in preventing people from wandering.
3 3  
4 4  
5 5  = Problem statement and research questions =
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24 24  
25 25  = Method =
26 26  
27 -A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper.
26 +A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire that participants fill out before and after interacting with Pepper. The questionnaire captures different aspects of the conversation along with their mood before and after the interaction with Pepper.
28 28  
28 +For our between-subject study, our independent variable is Pepper trying to distract the users by mentioning different activities along with the corresponding music. Through this, we want to measure the effectiveness of music and activities in preventing people from leaving the care home, which is thereby our dependent variable. So we developed 2 different prototype designs-
29 +
30 +Design X - It is the full interaction flow where Pepper suggests activities and uses music to distract people from leaving.
31 +Design Y - It is the control condition where pepper simply tries to stop people from leaving by physically keeping its hand on the door.
32 +
29 29  == Participants ==
30 30  
31 -18 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (7 students) will interact with the unintelligent robot (group 2).
35 +17 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with design X (group 1) robot while the other group (6 students) will interact with the design Y (group 2).
32 32  It is assumed that all participants are living at the same care center.
33 -Before they start, they can choose how stubborn they want to be and where they want to go.
34 34  
35 35  == Experimental design ==
36 36  
37 -All questions collect quantitative data, using a 5 point Likert scale wherever applicable.
40 +Before Experiment:
38 38  
39 -1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace)
40 -1. Observe whether the mood is improved and the decision has been changed.
41 -1. Observe how natural the conversation is. (conversation makes sense)
42 -1. Participants fill out questionnaires.
42 +We will explain to the participants the goal of this experiment and what do they need to do to prevent ambiguity. Therefore, as our participants are students and only playing the role of having dementia, we will give them a level of stubbornness/ willpower with which they are trying to leave the care home.
43 +Participants will also be given a reason to leave, from the below list:
43 43  
45 +going to the supermarket
46 +going to the office
47 +going for a walk
48 +
49 +After this preparation, the participant fills a part of the questionnaire.
50 +
51 +Experiment:
52 +The participant begins interacting with Pepper who is standing near the exit door. The participant and robot have an interaction where the robot is trying to convince him/her to stay inside.
53 +
54 +After Experiment:
55 +After the participant finishes interacting with Pepper, he/she will be asked to fill out the remaining questionnaire. Almost all the questions in the questionnaire collect quantitative data, using a 5 point Likert scale. The questionnaire also used images from Self Assessment Manikin (SAM) so that user can self attest to their mood before and after their interaction with Pepper.
56 +
44 44  == Tasks ==
45 45  
46 46  Because our participants only play the role of having dementia, we will give them a level of stubbornness/ willpower with they are trying to leave. We try to detect this level with the robot.
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99 99  
100 100  Pepper, laptop, door, and music.
101 101  
102 -
103 103  = Results =
104 104  
117 +{{html}}
118 +<!--=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype ===
119 +
120 +{{html}}
121 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />
122 +{{/html}}
123 +
124 +Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails.
125 +
126 +**Mood evolution**
127 +[[image:mood_only.png||height="150"]]
128 +
129 +{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/mood_before.svg" width="500" height="270" /><br>
130 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/mood_after.svg" width="500" height="270" /><br>{{/html}}
131 +
132 +Regarding the changes in mood, 4 out of 11 participants assigned to condition 1 had an increase in mood throughout the interaction. Only one participant felt less happy afterward, the rest stayed at the same level of happiness. The overall mood shifted to happier in general (as you can see in the graphic above), even though only small improvements in mood were detected (<= 2 steps on the scale).
133 +The participants from condition 2 mostly stayed at the same mood level, 2 were less happy, one participant was happier afterward. Comparing both conditions it becomes clear, that condition 1 had a more positive impact on the participant's mood.
134 +
135 +Interesting is also, none of the participants was in a really bad mood at the beginning or end.
136 +
105 105  ==== Condition 1 - intelligent Prototype: ====
106 106  
107 107  {{html}}
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118 118  Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
119 119  
120 120  
121 -
122 122  ==== Condition 2 - less intelligent prototype: ====
123 123  
124 -Participants assigned to condition 2 weren't convinced to leave. We saw, that most of them tried to continue talking to pepper when it raises its arm to block the door, even though it didn't listen. They were surprised by peppers reaction and asked for a reason why they are not allowed to leave. In order to have a natural conversation flow, the robot should provide an explanation for each scenario that tells why the person is not allowed to leave. This confirms that our approach, to give reason to stay inside, might be helpful to convince PwD to stay inside.
155 +Participants assigned to condition 2 weren't convinced to leave. We saw, that most of them tried to continue talking to pepper when it raises its arm to block the door, even though it didn't listen. They were surprised by peppers reaction and asked for a reason why they are not allowed to leave. In order to have a natural conversation flow, the robot should provide an explanation for each scenario that tells why the person is not allowed to leave. This confirms that our approach, to give reason to stay inside, might be helpful to convince PwD to stay inside.
125 125  
126 -=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype ===
127 -
128 -{{html}}
129 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />
130 -{{/html}}
131 -
132 -Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails.
133 -
134 -**Mood evolution**
135 -[[image:mood_only.png||height="200"]]
136 -
137 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/mood_before.svg" width="500" height="270" /><br>
138 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/mood_after.svg" width="500" height="270" /><br>{{/html}}
139 -Regarding the changes in mood, 4 out of 11 participants assigned to condition 1 had an increase in mood throughout the interaction. Only one participant felt less happy afterward, the rest stayed at the same level of happiness. The overall mood shifted to happier in general (as you can see in the graphic above), even though only small improvements in mood were detected (<= 2 steps on the scale).
140 -The participants from condition 2 mostly stayed at the same mood level, 2 were less happy, one participant was happier afterward. Comparing both conditions it becomes clear, that condition 1 had a more positive impact on the participant's mood.
141 -
142 -Interesting is also, non of the participants was in a really bad mood at the beginning or end.
143 -
144 144  === Problems that occurred during the evaluation ===
145 145  
146 146  1. lots of difficulties with speech recognition:
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154 154  One of the most frequent and noticeable reactions from participants was **confusion**. This feeling was caused by two main factors:
155 155  misunderstandings from speech recognition which leads to unsuitable answers from pepper, as well as the unsuitable environment and setting of our evaluation.
156 156  The reasons for failure in speech recognition are listed above. An unsuitable answer can e.g. be an argument to stay inside, that doesn't fit the participant's reason to leave. Also, some people told in a long sentence that they don't like the provided activity and still want to leave. If the speech recognition fails in this case and pepper understood you would like to do the activity, it seems like it encourages you to leave, instead of doing the activity. This leads to the total opposite of our intention.
157 -Furthermore, we found out, that our prototype doesn't fit in the environment of the lab. We encourage the participant to do some activities, that they can't do in the lab environment (go to the living room, have a coffee or do a puzzle). If the robot tells asks you if you want to do the activity, most people don't know how to react and are insecure about how to answer. Participants "freeze" in front of the robot or just left the room.
170 +Furthermore, we found out, that our prototype doesn't fit in the environment of the lab. We encourage the participant to do some activities, that they can't do in the lab environment (go to the living room, have a coffee or do a puzzle). If the robot tells asks you if you want to do the activity, most people don't know how to react and are insecure about how to answer. Participants "freeze" in front of the robot or just left the room. -->
171 +{{/html}}
158 158  
173 +=== RQ1: Are people convinced not to go out unsupervised? ===
159 159  
175 +{{html}}
176 +<table style="width: 100%">
177 +<tr>
178 +<td style="width: 50%">
179 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ1.jpg?height=250&rev=1.1" />
180 +</td>
181 +<td>
182 +Comment on the graph
183 +</td>
184 +</tr>
185 +</table>
186 +{{/html}}
160 160  
161 -= Discussion =
188 +=== RQ2: How does the interaction change the participant's mood? ===
162 162  
190 +{{html}}
191 +<table style="width: 100%">
192 +<tr>
193 +<td style="width: 50%">
194 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ2.jpg?height=250&rev=1.1" />
195 +</td>
196 +<td>
197 +Comment on the graph
198 +</td>
199 +</tr>
200 +</table>
201 +{{/html}}
163 163  
203 +=== RQ3: Can the robot respond appropriately to the participant's intention? ===
164 164  
205 +{{html}}
206 +<table style="width: 100%">
207 +<tr>
208 +<td style="width: 50%">
209 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ3.jpg?height=250&rev=1.1" />
210 +</td>
211 +<td>
212 +Comment on the graph
213 +</td>
214 +</tr>
215 +</table>
216 +{{/html}}
165 165  
218 +=== RQ4: How do the participants react to the music? ===
166 166  
220 +{{html}}
221 +<table style="width: 100%">
222 +<tr>
223 +<td style="width: 50%">
224 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ4.jpg?height=250&rev=1.1" />
225 +</td>
226 +<td>
227 +Comment on the graph
228 +</td>
229 +</tr>
230 +</table>
231 +{{/html}}
167 167  
233 +=== RQ5: Does the activity that the robot suggests prevent people from wandering/ leaving? ===
234 +
235 +{{html}}
236 +<table style="width: 100%">
237 +<tr>
238 +<td style="width: 50%">
239 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ5.jpg?height=250&rev=1.1" />
240 +</td>
241 +<td>
242 +Comment on the graph
243 +</td>
244 +</tr>
245 +</table>
246 +{{/html}}
247 +
248 +=== RQ6: Can pepper identify and catch the attention of the PwD? ===
249 +
250 +{{html}}
251 +<table style="width: 100%">
252 +<tr>
253 +<td style="width: 50%">
254 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RQ6.jpg?height=250&rev=1.1" />
255 +</td>
256 +<td>
257 +Comment on the graph
258 +</td>
259 +</tr>
260 +</table>
261 +{{/html}}
262 +
263 +=== Reliabity Scores ===
264 +
265 +{{html}}
266 +<table style="width: 100%">
267 +<tr>
268 +<td style="width: 50%">
269 +<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/RelScores.jpg?height=250&rev=1.1" />
270 +</td>
271 +<td>
272 +Comment on the graph
273 +</td>
274 +</tr>
275 +</table>
276 +{{/html}}
277 +
278 += Limitation =
279 +
280 +* **Lab Environment**: The lab environment is different from a care home, the participants found it difficult to process the suggestions made by Pepper. For example, if Pepper asked someone to visit the living room, it created confusion among the participants regarding their next action.
281 +
282 +* **Role-Playing**: Participants for the experiment are not actual patients suffering from dementia. Hence it is naturally difficult for them to enact the situations and replicate the mental state of an actual person suffering from dementia.
283 +
284 +* **Speech Recognition**: The speech recognition module inside Pepper is not perfect. Therefore, in certain cases, Pepper misinterpreted words spoken by the participants and triggered an erroneous dialogue flow. The problems commonly occurred with words that sound similar such as "work" and "walk". Moreover, there are some additional hardware limitations that hampered the efficiency of the speech recognition system. One prominent issue is that the microphone within Pepper is only active when the speaker is turned off. A blue light in the eye of Pepper indicated the operation of the microphone. Since most of the participants are not used to interacting with Pepper found it difficult to keep this limitation in mind while trying to have a natural conversation.
285 +
286 +* **Face Detection**: The face recognition module within Pepper is also rudimentary in nature. It can not detect half faces are when participants approach from the side. Adding to the problem, the lighting condition in the lab was not sufficient for the reliable functioning of the face recognition module. Hence Pepper failed to notice the participant in some cases and did not start the dialogue flow.
287 +
168 168  = Conclusions =
169 169  
170 -just some notes...
290 +* People who liked the activity tend to stay in
291 +* People who knew the music found it more fitting
292 +* People are more convinced to stay in with the intelligent prototype
293 +* Cannot conclude whether moods were improved
294 +* Need to experiment with the actual target user group to derive on concrete conclusion
295 +* Experiment with personalization
171 171  
172 -* Evaluation is not significant enough to answer our main question/ goal, due to many issues with speech reco and misunderstandings
173 -* difference in effectiveness between cond 1 and cond 2, but not in all cases
174 -* Confusion + waiting for the robot to listen -> bad for PwD, because they are already confused and might not remember to wait for the eyes to turn blue
297 += Future Work =
298 +
299 +* **Personalisation**: Personalize music, and activity preferences according to the person interacting with Pepper.
300 +* **Robot Collaboration**: Collaborate with other robots such as Miro to assist a person with dementia while going for a walk instead of the caretaker.
301 +* **Recognise Person**: For a personalised experience, it is essential that Pepper is able to identify each person based on an internal database.
302 +* **Fine Tune Speech Recognition**: Improvements are necessary for the speech recognition module before the actual deployment of the project in a care home. Additionally, support for multiple languages can be considered to engage with non-English speaking people.
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1 +XWiki.ClaraStiller
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1 -Modified Research Questions so that they align with claims
1 +Add claim number with RQ6 once claims are fixed back
Date
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1 -2022-03-26 13:50:45.49
1 +2022-04-02 11:44:44.339
Icon XWiki.XWikiComments[2]
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1 +XWiki.Vishruty
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1 +Check if RQ and claims align with each other(CL numbers) once claims are reverted.
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1 +2022-04-02 11:45:38.960