Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
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45.1


edited by Clara Stiller
on 2022/03/27 15:25
on 2022/03/27 15:25
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To version
40.1


edited by Clara Stiller
on 2022/03/27 14:00
on 2022/03/27 14:00
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... ... @@ -16,6 +16,7 @@ 16 16 1. Does the activity that the robot suggests prevent people from wandering/ leaving? (CL06) 17 17 1. Can pepper identify and catch the attention of the PwD? 18 18 19 + 19 19 //Future research questions// 20 20 21 21 1. Does the interaction with Pepper make PwD come back to reality? (CL08) ... ... @@ -102,42 +102,35 @@ 102 102 103 103 = Results = 104 104 105 - ====Condition1 - intelligent Prototype:====106 +**Results from Questionnaire:** 106 106 107 -{{html}} 108 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br> 109 -{{/html}} 108 +1. Condition 1 - intelligent Prototype: 109 +{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>{{/html}} 110 110 111 111 8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction? 112 112 This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music. 113 +Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant. 113 113 114 114 {{html}} 115 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> <br>116 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> 116 116 {{/html}} 117 117 118 -Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant. 119 +Still, for most participants the music was suitable to that situation. 120 + 119 119 122 +1. Condition 2 - less intelligent prototype: 120 120 121 121 122 - ====Condition2-less intelligent prototype: ====125 +**Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype** 123 123 124 -Participants assigned to condition 2 weren't convinced to leave. We saw, that most of them tried to continue talking to pepper when it raises its arm to block the door, even though it didn't listen. They were surprised by peppers reaction and asked for a reason why they are not allowed to leave. In order to have a natural conversation flow, the robot should provide an explanation for each scenario that tells why the person is not allowed to leave. This confirms that our approach, to give reason to stay inside, might be helpful to convince PwD to stay inside. 125 - 126 -=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype === 127 - 128 -{{html}} 129 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" /> 130 -{{/html}} 131 - 127 +{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />{{/html}} 132 132 Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails. 133 133 134 134 135 -Mood evolution 136 -[[image:Mood.png||height="300"]] 137 137 138 -Condition 1: Improvement in 4 cases, 139 139 140 -=== Problems that occurred during the evaluation === 133 +**Observations:** 134 +Problems that occurred during the evaluation 141 141 142 142 1. lots of difficulties with speech recognition: 143 143 1.1. even though the participant said one of the expected words, pepper understood it wrong and continued with a wrong path ... ... @@ -152,8 +152,9 @@ 152 152 The reasons for failure in speech recognition are listed above. An unsuitable answer can e.g. be an argument to stay inside, that doesn't fit the participant's reason to leave. Also, some people told in a long sentence that they don't like the provided activity and still want to leave. If the speech recognition fails in this case and pepper understood you would like to do the activity, it seems like it encourages you to leave, instead of doing the activity. This leads to the total opposite of our intention. 153 153 Furthermore, we found out, that our prototype doesn't fit in the environment of the lab. We encourage the participant to do some activities, that they can't do in the lab environment (go to the living room, have a coffee or do a puzzle). If the robot tells asks you if you want to do the activity, most people don't know how to react and are insecure about how to answer. Participants "freeze" in front of the robot or just left the room. 154 154 149 +Condition 2: 150 +Participants assigned to condition 2 weren't convinced to leave. We saw, that most of them tried to continue talking to pepper when it raises its arm to block the door, even though it didn't listen. They were surprised by peppers reaction and asked for a reason why they are not allowed to leave. In order to have a natural conversation flow, the robot should provide an explanation for each scenario that tells why the person is not allowed to leave. This confirms that our approach, to give reason to stay inside, might be helpful to convince PwD to stay inside. 155 155 156 - 157 157 = Discussion = 158 158 159 159
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