Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 41.1 Icon
edited by Clara Stiller
on 2022/03/27 14:02
Change comment: There is no comment for this version
To version Icon 40.1 Icon
edited by Clara Stiller
on 2022/03/27 14:00
Change comment: There is no comment for this version

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16 16  1. Does the activity that the robot suggests prevent people from wandering/ leaving? (CL06)
17 17  1. Can pepper identify and catch the attention of the PwD?
18 18  
19 +
19 19  //Future research questions//
20 20  
21 21  1. Does the interaction with Pepper make PwD come back to reality? (CL08)
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109 109  
110 110  8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction?
111 111  This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music.
113 +Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
112 112  
113 113  {{html}}
114 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> <br>
116 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" />
115 115  {{/html}}
116 116  
117 -Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
119 +Still, for most participants the music was suitable to that situation.
120 +
118 118  
119 -
120 120  1. Condition 2 - less intelligent prototype:
121 121  
124 +
122 122  **Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype**
123 123  
124 -{{html}}
125 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />
126 -{{/html}}
127 -
127 +{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />{{/html}}
128 128  Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails.
129 129  
130 130