Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
From version
40.2


edited by Clara Stiller
on 2022/03/27 14:02
on 2022/03/27 14:02
Change comment:
There is no comment for this version
To version
39.1


edited by Clara Stiller
on 2022/03/27 13:47
on 2022/03/27 13:47
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Content
-
... ... @@ -11,17 +11,19 @@ 11 11 12 12 1. What percentage of people are prevented from going out unsupervised? (Quantitative) (CL01, CL05) 13 13 1. How does the interaction change the participant's mood? (CL02) 14 -1. Can the robot respond appropriately to the participant's intention? (CL03) 14 +1. Can the robot respond appropriately to the participant's intention? (CL03) 15 15 1. How do the participants react to the music? (CL04) 16 16 1. Does the activity that the robot suggests prevent people from wandering/ leaving? (CL06) 17 17 1. Can pepper identify and catch the attention of the PwD? 18 18 19 -//Future research questions// 20 20 20 + 21 +//Future research questions// 21 21 1. Does the interaction with Pepper make PwD come back to reality? (CL08) 22 22 1. Does the interaction with Pepper make PwD feel he/she is losing freedom? (CL09) 23 23 1. Does preventing the participant from going out alone make them feel dependent? (CL10) 24 24 26 + 25 25 = Method = 26 26 27 27 A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper. ... ... @@ -105,28 +105,29 @@ 105 105 **Results from Questionnaire:** 106 106 107 107 1. Condition 1 - intelligent Prototype: 108 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>{{/html}} 109 - 110 110 8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction? 111 111 This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music. 112 - 113 -{{html}} 114 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> <br> 115 -{{/html}} 116 - 117 117 Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant. 113 + 114 +1. Condition 2 - less intelligent prototype: 115 +Non of the participants who interacted with the less intelligent robot were prevented from leaving. 118 118 119 119 120 -1. Condition 2 - less intelligent prototype: 121 121 122 122 **Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype** 123 123 124 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />{{/html}} 125 -Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails. 121 +{{html}} 122 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" /> 123 +{{/html}} 124 +Non of the participants from condition 2 could be stopped from going out. 126 126 126 +Music 127 127 128 +{{html}} 129 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br> 130 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> 131 +{{/html}} 128 128 129 - 130 130 **Observations:** 131 131 Problems that occurred during the evaluation 132 132 ... ... @@ -154,9 +154,8 @@ 154 154 155 155 156 156 = Conclusions = 157 - 158 158 just some notes... 159 - 160 160 * Evaluation is not significant enough to answer our main question/ goal, due to many issues with speech reco and misunderstandings 161 161 * difference in effectiveness between cond 1 and cond 2, but not in all cases 162 162 * Confusion + waiting for the robot to listen -> bad for PwD, because they are already confused and might not remember to wait for the eyes to turn blue 164 +