Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 40.1 Icon
edited by Clara Stiller
on 2022/03/27 14:00
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To version Icon 43.1 Icon
edited by Clara Stiller
on 2022/03/27 15:12
Change comment: There is no comment for this version

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... ... @@ -16,7 +16,6 @@
16 16  1. Does the activity that the robot suggests prevent people from wandering/ leaving? (CL06)
17 17  1. Can pepper identify and catch the attention of the PwD?
18 18  
19 -
20 20  //Future research questions//
21 21  
22 22  1. Does the interaction with Pepper make PwD come back to reality? (CL08)
... ... @@ -103,36 +103,41 @@
103 103  
104 104  = Results =
105 105  
106 -**Results from Questionnaire:**
105 +==== Condition 1 - intelligent Prototype: ====
107 107  
108 -1. Condition 1 - intelligent Prototype:
109 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>{{/html}}
107 +{{html}}
108 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>
109 +{{/html}}
110 110  
111 111  8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction?
112 112  This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music.
113 -Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
114 114  
115 115  {{html}}
116 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" />
115 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> <br>
117 117  {{/html}}
118 118  
119 -Still, for most participants the music was suitable to that situation.
120 -
118 +Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
121 121  
122 -1. Condition 2 - less intelligent prototype:
123 123  
124 124  
125 -**Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype**
122 +==== Condition 2 - less intelligent prototype: ====
126 126  
127 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />{{/html}}
128 -Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails.
124 +Participants assigned to condition 2 weren't convinced to leave. We saw, that most of them tried to continue talking to pepper when it raises its arm to block the door, even though it didn't listen. They were surprised by peppers reaction and asked for a reason why they are not allowed to leave. In order to have a natural conversation flow, the robot should provide an explanation for each scenario that tells why the person is not allowed to leave. This confirms that our approach, to give reason to stay inside, might be helpful to convince PwD to stay inside.
129 129  
126 +=== Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype ===
130 130  
128 +{{html}}
129 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />
130 +{{/html}}
131 131  
132 +Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails.
132 132  
133 -**Observations:**
134 -Problems that occurred during the evaluation
135 135  
135 +Mood evolution
136 +Condition 1: Improvement in 4 cases,
137 +
138 +=== Problems that occurred during the evaluation ===
139 +
136 136  1. lots of difficulties with speech recognition:
137 137  1.1. even though the participant said one of the expected words, pepper understood it wrong and continued with a wrong path
138 138  1.2. If the participant started to talk before pepper was listening (eyes turning blue), it misses a "yes" or "no" at the beginning of the sentence, which causes misunderstandings.
... ... @@ -146,9 +146,8 @@
146 146  The reasons for failure in speech recognition are listed above. An unsuitable answer can e.g. be an argument to stay inside, that doesn't fit the participant's reason to leave. Also, some people told in a long sentence that they don't like the provided activity and still want to leave. If the speech recognition fails in this case and pepper understood you would like to do the activity, it seems like it encourages you to leave, instead of doing the activity. This leads to the total opposite of our intention.
147 147  Furthermore, we found out, that our prototype doesn't fit in the environment of the lab. We encourage the participant to do some activities, that they can't do in the lab environment (go to the living room, have a coffee or do a puzzle). If the robot tells asks you if you want to do the activity, most people don't know how to react and are insecure about how to answer. Participants "freeze" in front of the robot or just left the room.
148 148  
149 -Condition 2:
150 -Participants assigned to condition 2 weren't convinced to leave. We saw, that most of them tried to continue talking to pepper when it raises its arm to block the door, even though it didn't listen. They were surprised by peppers reaction and asked for a reason why they are not allowed to leave. In order to have a natural conversation flow, the robot should provide an explanation for each scenario that tells why the person is not allowed to leave. This confirms that our approach, to give reason to stay inside, might be helpful to convince PwD to stay inside.
151 151  
154 +
152 152  = Discussion =
153 153  
154 154