Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
From version
40.1


edited by Clara Stiller
on 2022/03/27 14:00
on 2022/03/27 14:00
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To version
39.1


edited by Clara Stiller
on 2022/03/27 13:47
on 2022/03/27 13:47
Change comment:
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... ... @@ -11,18 +11,19 @@ 11 11 12 12 1. What percentage of people are prevented from going out unsupervised? (Quantitative) (CL01, CL05) 13 13 1. How does the interaction change the participant's mood? (CL02) 14 -1. Can the robot respond appropriately to the participant's intention? (CL03) 14 +1. Can the robot respond appropriately to the participant's intention? (CL03) 15 15 1. How do the participants react to the music? (CL04) 16 16 1. Does the activity that the robot suggests prevent people from wandering/ leaving? (CL06) 17 17 1. Can pepper identify and catch the attention of the PwD? 18 18 19 19 20 -//Future research questions// 21 21 21 +//Future research questions// 22 22 1. Does the interaction with Pepper make PwD come back to reality? (CL08) 23 23 1. Does the interaction with Pepper make PwD feel he/she is losing freedom? (CL09) 24 24 1. Does preventing the participant from going out alone make them feel dependent? (CL10) 25 25 26 + 26 26 = Method = 27 27 28 28 A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper. ... ... @@ -106,30 +106,29 @@ 106 106 **Results from Questionnaire:** 107 107 108 108 1. Condition 1 - intelligent Prototype: 109 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>{{/html}} 110 - 111 111 8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction? 112 112 This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music. 113 113 Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant. 114 - 115 -{{html}} 116 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> 117 -{{/html}} 118 - 119 -Still, for most participants the music was suitable to that situation. 120 120 121 - 122 122 1. Condition 2 - less intelligent prototype: 115 +Non of the participants who interacted with the less intelligent robot were prevented from leaving. 123 123 124 124 118 + 125 125 **Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype** 126 126 127 -{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />{{/html}} 128 -Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails. 121 +{{html}} 122 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" /> 123 +{{/html}} 124 +Non of the participants from condition 2 could be stopped from going out. 129 129 126 +Music 130 130 128 +{{html}} 129 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br> 130 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> 131 +{{/html}} 131 131 132 - 133 133 **Observations:** 134 134 Problems that occurred during the evaluation 135 135 ... ... @@ -157,9 +157,8 @@ 157 157 158 158 159 159 = Conclusions = 160 - 161 161 just some notes... 162 - 163 163 * Evaluation is not significant enough to answer our main question/ goal, due to many issues with speech reco and misunderstandings 164 164 * difference in effectiveness between cond 1 and cond 2, but not in all cases 165 165 * Confusion + waiting for the robot to listen -> bad for PwD, because they are already confused and might not remember to wait for the eyes to turn blue 164 +