Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 39.1 Icon
edited by Clara Stiller
on 2022/03/27 13:47
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To version Icon 40.2 Icon
edited by Clara Stiller
on 2022/03/27 14:02
Change comment: There is no comment for this version

Summary

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11 11  
12 12  1. What percentage of people are prevented from going out unsupervised? (Quantitative) (CL01, CL05)
13 13  1. How does the interaction change the participant's mood? (CL02)
14 -1. Can the robot respond appropriately to the participant's intention? (CL03)
14 +1. Can the robot respond appropriately to the participant's intention? (CL03)
15 15  1. How do the participants react to the music? (CL04)
16 16  1. Does the activity that the robot suggests prevent people from wandering/ leaving? (CL06)
17 17  1. Can pepper identify and catch the attention of the PwD?
18 18  
19 -
20 -
21 21  //Future research questions//
20 +
22 22  1. Does the interaction with Pepper make PwD come back to reality? (CL08)
23 23  1. Does the interaction with Pepper make PwD feel he/she is losing freedom? (CL09)
24 24  1. Does preventing the participant from going out alone make them feel dependent? (CL10)
25 25  
26 -
27 27  = Method =
28 28  
29 29  A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper.
... ... @@ -107,29 +107,28 @@
107 107  **Results from Questionnaire:**
108 108  
109 109  1. Condition 1 - intelligent Prototype:
108 +{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>{{/html}}
109 +
110 110  8 out of 11 Participants answered, that they don't know the music that has been played. If we told them afterward the title of the song, most participants do know the song. Why didn't they recognize it during the interaction?
111 111  This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music.
112 +
113 +{{html}}
114 +<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" /> <br>
115 +{{/html}}
116 +
112 112  Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
113 -
114 -1. Condition 2 - less intelligent prototype:
115 -Non of the participants who interacted with the less intelligent robot were prevented from leaving.
116 116  
117 117  
120 +1. Condition 2 - less intelligent prototype:
118 118  
119 119  **Comparison between intelligent (cond. 1) and less intelligent (cond. 2) prototype**
120 120  
121 -{{html}}
122 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />
123 -{{/html}}
124 -Non of the participants from condition 2 could be stopped from going out.
124 +{{html}}<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Stay_inside.svg" width="500" height="270" />{{/html}}
125 +Non of the participants who interacted with the less intelligent robot was prevented from leaving. Still, 3 people assigned to condition 1 weren't convinced to stay inside. A failure rate of 27,3 % is too high for this application since people could be in danger if the system fails.
125 125  
126 -Music
127 127  
128 -{{html}}
129 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_reco.svg" width="500" height="270" /> <br>
130 -<img src="/xwiki/wiki/sce2022group05/download/Test/WebHome/Music_fit.svg" width="500" height="270" />
131 -{{/html}}
132 132  
129 +
133 133  **Observations:**
134 134  Problems that occurred during the evaluation
135 135  
... ... @@ -157,8 +157,9 @@
157 157  
158 158  
159 159  = Conclusions =
157 +
160 160  just some notes...
159 +
161 161  * Evaluation is not significant enough to answer our main question/ goal, due to many issues with speech reco and misunderstandings
162 162  * difference in effectiveness between cond 1 and cond 2, but not in all cases
163 163  * Confusion + waiting for the robot to listen -> bad for PwD, because they are already confused and might not remember to wait for the eyes to turn blue
164 -