Changes for page Test
Last modified by Clara Stiller on 2022/04/05 13:44
From version
2.3


edited by Clara Stiller
on 2022/03/13 22:13
on 2022/03/13 22:13
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To version
2.6


edited by Clara Stiller
on 2022/03/13 22:47
on 2022/03/13 22:47
Change comment:
There is no comment for this version
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... ... @@ -1,3 +1,7 @@ 1 +The best way to test our prototype would be a study with persons with dementia. Still, testing the robot in a real environment would be very time-consuming, because it is not predictable if and when persons with dementia start wandering. That is out of scoop for our project. 2 +However, we want to get a first impression of how realistic and convincing the provided dialogues and suggested activities are. In a small study with students, who play the role of having dementia, we are observing the interaction with the robot and want to find out how effective it is in preventing people from wandering. 3 + 4 + 1 1 = Problem statement and research questions = 2 2 **Goal**: How effective is music and dialogue in preventing people with dementia from wandering? 3 3 ... ... @@ -4,12 +4,13 @@ 4 4 RQ: 5 5 6 6 1. What percentage of people are kept in? (Quantitative) 7 -1. Can the robot respond appropriately to the participants mood? 11 +1. Can the robot get the participant's mood? 12 +1. Can the robot respond appropriately to the participant's mood? 8 8 1. Does the activity that the robot suggests prevent people from wandering/ leaving? 9 -1. How do the participants react o nthe music?14 +1. How do the participants react to the music? 10 10 11 11 = Method = 12 -A between 17 +A between-subject study with students who play the role of having dementia. Data will be collected by observing the participant's body language and the way that they're responding to Pepper. 13 13 14 14 == Participants == 15 15 20 students who play the role of having dementia. They will be divided into two groups. One group will be interacting with the unintelligent robot while the other will interact with the intelligent robot. ... ... @@ -17,13 +17,14 @@ 17 17 Before they start, they can choose how stubborn they want to be and how progressed their stage of dementia is. 18 18 19 19 == Experimental design == 20 -The RQ's are exploratory research. 21 -1. Observe how natural the conversation is. (conversation makes sense) 22 -1. Observe whether the mood is improved and decision has been changed. 23 -1. Participant's fill out questionnaire. 24 -1. Observe participant's mood and see how the conversation goes. Observe level of aggression (tone, volume, pace) 25 25 The first question collects quantitative data, where the number of people who were stopped will be counted. 26 +The other RQ's are exploratory research. 27 +1. Observe the participant's mood and see how the conversation goes. Observe the level of aggression (tone, volume, pace) 28 +1. Observe whether the mood is improved and decision has been changed. 29 +1. Observe how natural the conversation is. (conversation makes sense) 30 +1. Participants fill out questionnaire. 26 26 32 + 27 27 == Tasks == 28 28 The participant should be on their way out of the building. The participant and robot have an interaction where robot is trying to convince the participant to stay inside. 29 29 ... ... @@ -37,13 +37,13 @@ 37 37 == Procedure == 38 38 39 39 1. Starts with a short briefing on what we expect from the participant. 40 -2. Let them fill out the informed consent form. 41 -3. Ask the participant about their background. 42 -4. Let the user interact with the robot (Either version A or B) 43 -5. While user is interacting, we will be observing the conversation and their moods. 44 -6. Let user fill out the questionnaire about their experience after the interaction. 45 ---> focus on how to get the participants mood 46 +1. Let them fill out the informed consent form. 47 +1. Ask the participant about their background. 48 +1. Let the user interact with the robot (Either version A or B) 49 +1. While user is interacting, we will be observing the conversation and their moods. 50 +1. Let user fill out the questionnaire about their experience after the interaction. 46 46 52 + 47 47 == Material == 48 48 Pepper, laptop, door, and music. 49 49