Changes for page Test

Last modified by Clara Stiller on 2022/04/05 13:44

From version Icon 14.1 Icon
edited by Simran Karnani
on 2022/03/26 14:08
Change comment: There is no comment for this version
To version Icon 14.2 Icon
edited by Clara Stiller
on 2022/03/27 12:29
Change comment: There is no comment for this version

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1 -XWiki.SimranKarnani
1 +XWiki.ClaraStiller
Content
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1 -The best way to test our prototype would be a study with persons with dementia. Still, testing the robot in a real environment would be very time-consuming, because it is not predictable if and when persons with dementia start wandering. That is out of scoop for our project.
1 +The best way to test our prototype would be a study with persons with dementia. Still, testing the robot in a real environment would be very time-consuming, because it is not predictable if and when people with dementia start wandering. That is out of scoop for our project.
2 2  However, we want to get a first impression of how realistic and convincing the provided dialogues and suggested activities are. In a small study with students, who play the role of having dementia, we are observing the interaction with the robot and want to find out how effective it is in preventing people from wandering.
3 3  
4 4  
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26 26  
27 27  = Method =
28 28  
29 -A between-subject study with students who play the role of having dementia. Data will be collected by observing the participant's body language and the way that they're responding to Pepper.
29 +A between-subject study with students who play the role of having dementia. Data will be collected with a questionnaire (before and after participation), observing the participant's body language and the way that they're responding to Pepper.
30 30  
31 31  == Participants ==
32 32  
33 -18 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (7 student) will interact with the unintelligent robot (group 2).
34 -It is assumed that all participants are living at the same care centre.
33 +18 students who play the role of having dementia. They will be divided into two groups. One group (11 participants) will be interacting with the intelligent (group 1) robot while the other group (7 students) will interact with the unintelligent robot (group 2).
34 +It is assumed that all participants are living at the same care center.
35 35  Before they start, they can choose how stubborn they want to be and where they want to go.
36 36  
37 37  == Experimental design ==
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80 80  1. Starts with a short briefing on what we expect from the participant<br>
81 81  2. Let them fill out the informed consent form<br>
82 82  3. Tell them their level of stubbornness and reason to leave<br>
83 +4. Fill out question about current mood (in their role)<br>
83 83  4. Let the user interact with the robot<br>
84 -5. While user is interacting, we will be observing the conversation and the participant's moods <br>
85 +5. While user is interacting, we will be observing the conversation with the robot<br>
85 85  6. Let user fill out the questionnaire about their experience after the interaction
86 86  </td>
87 87  <td>
88 88  1. Starts with a short briefing on what we expect from the participant<br>
89 89  2. Let them fill out the informed consent form<br>
90 -3. Tell them their level of stubbornness<br>
91 -4. Let the user interact with the robot<br>
92 -5. Let user fill out the questionnaire about their experience after the interaction<br>
91 +4. Fill out question about current mood (in their role)<br>
92 +5. Let the user interact with the robot<br>
93 +6. Let user fill out the questionnaire about their experience after the interaction<br>
93 93  </td>
94 94  </tr>
95 95  </table>
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110 110  This can have two reasons: The part of the song we pick was too short to be recognized or not the most significant part of the song. For example, the beginning of "escape - the pina colada song" is not as well known as its chorus. Another reason could be, that the participant was distracted or confused by the robot and therefore couldn't carefully listen to the music.
111 111  Only 4 out of 11 people agreed, that the music fits the situation. One of our claims, to use music that fits the situation or place, is therefore not reached and the music didn't have the intended effect. Even though we carefully choose the music and discussed a lot about our choice, it was hard to find music that different people connect with a certain place or activity. An approach to improve this could be using an individual playlist for each participant.
112 112  
113 -
114 +1. Condition 2 - less intelligent prototype:
115 +Non of the participants who interacted with the less intelligent robot were prevented from leaving.
114 114  **Feedback from Participants:**
115 115  
116 116  **Observations:**
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133 133  
134 134  = Discussion =
135 135  
138 +**Comparison between intelligent and less intelligent prototype**
136 136  
137 137  
141 +
138 138  = Conclusions =