Changes for page Objectives
Last modified by Cesar van der Poel on 2022/04/02 00:54
From version
12.1


edited by Cesar van der Poel
on 2022/04/02 00:52
on 2022/04/02 00:52
Change comment:
There is no comment for this version
To version
10.1


edited by Cesar van der Poel
on 2022/03/28 15:06
on 2022/03/28 15:06
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Content
-
... ... @@ -1,18 +1,19 @@ 1 1 2 -= OB01: Keep user safely inside.= 3 -In many cases, we do not want the person with dementia to go out at all. It is likely that they go out for the wrong reasons, and the chance that they get lost is high. Once they are out, there is a risk of them getting hurt, hurting others or ending up in stressful situations. To prevent this, the first objective the system tries to complete is to prevent the user from leaving the building. If this is successful, the user will stay inside, where they are safe and sound. 2 += OB01: Prevent user from going out.= 3 + 4 +In many cases, we do not want the person with dementia to go out at all: it is likely that they go out for the wrong reasons, and the chance that they get lost is high. Because of this, in many cases, the first objective the robot tries to complete is to prevent the user from leaving the building. 4 4 5 -=== OB01.1: Removeuser'sincentivefor going out.===6 -The user may want to go out because of a specific reason. If this is the case, the systemcan try to come up with an argument against that reason to try to convince the user to stay in. For example, if a user wants to go to work, thesystemmight argue that as it is weekend the office is closed. For a supermarket, on the other hand, thesystemmight say that either the groceries the user is looking for are alreadypresent, or someone else has already gone out to get the things they're looking for and will be back any minute.This will likely remove the incentive the user has for going out,presumablymaking themdecide theymay just as wellstay in.6 +=== OB01.1: Object to reason for going out.=== 7 +The user may want to go out because of a specific reason. If this is the case, the robot can try to come up with an argument against that reason to try to convince the user to stay in. For example, if a user wants to go to work, the robot might argue that as it is weekend the office is closed. For a supermarket, on the other hand, the robot might say that either the groceries the user is looking for are already in the fridge, or someone else has already gone out to get the things they're looking for and will be back any minute. As this will likely remove the incentive the user has for going out, this might just be enough to have the user stay in. 7 7 8 8 === OB01.2: Bring user back to reality.=== 9 -If a user is really confused about where they are, they might need tobereminded of theircurrentsituation.Oncethey realisewho and wheretheyare,theywill probably realise by themselvesthat it isnotagoodidea togo outsideandthat they shouldinstead stay in.Areminder could, for example, be provided in the form of a song associated with the carehome,thenameof acaretaker whois inherently boundto theirmemoryoftheplace,or anmage theyoftenseearoundthecarehome. If this cue is correctly recognisedby the user, they will likely become aware oftheircurrentstate and as aresultreconsider their plantogoout. If thisplan wasreally only conceivedbecause oftheirconfused mentalstate,they will cometo realise they shouldnotgo out.10 +If a user is really confused about where they are, they might need a reminder to tell them they should not go out and instead stay in. Such a reminder could, for example, be provided in the form of a song associated with the current location. The user will recognise the song and be reminded of where they are, making them realize there's no need to go out. 10 10 11 11 === OB01.3: Keep user occupied inside.=== 12 -A different reason for a user to go out might be plain boredom. If they have nothing else to do, they might think of a reason to leave the care center, for example to go to run some errands. There is effectively nothing wrong with this, besides the fact that it is simply not convenient. In this case it should work if thesystemfindsanalternativewayforthe usertoamusethemselves. Thesystemwilltryto achievethis by suggestingoneofseveralalternativeactivitiesto theuser. As theseactivitiesare indoor activities, users agreeingto do the suggested activity willno longerwant to go outside.13 +A different reason for a user to go out might be plain boredom. If they have nothing else to do, they might think of a reason to leave the care center, for example to go to run some errands. There is effectively nothing wrong with this, besides the fact that it is simply not convenient. In this case it would probably work if the robot would be able to entertain the user somehow. This could be in the form of a game, a cup of tea or anything else. 13 13 14 -=== OB01.4: Al low forquick interventionfromthecaretaker.===15 -If the systemtries to convince the user multiple timesbutthe user does not budge, thecaretaker should intervene.This caretaker can provide a more appropriateand personalresponse, or evendeployphysicalmeasures such astouch- something thesystemcannotdo. However,if we want the caretakerto fulfill these fuctions,the caretakerneeds tobeawarethat theyare needed at the door. Thesystem will allowforthis by sending a notification to thecaretaker,so that theycanmmediatelygoto thedoorndhelpthesystemkeepthe usersafe.15 +=== OB01.4: Alert caretaker if user refuses to stay inside.=== 16 +If a the robot tries to convince the user multiple times and the user does not budge, then the robot should alert the caretaker. The caretaker will then take over the role of convincing the user to stay inside or distract them in some way. 16 16 17 -= OB02: Al low user to takesupervisedwalks.=18 -There might be cases where the user does not fall in the above categories, and simply wants to take a walk. This is, of course, not something we want to fully prevent the user from doing. For this reason, the system will alert the caretaker of this situation when it occurs. The caretaker will then proceed to accompany the user on their stroll to make sure they are prevented from getting lost. This way of superwised walking will prevent wandering while still allowing the user to get some fresh air every once in a while.18 += OB02: Alert caretakers when user wants to take a walk.= 19 +There might be cases where the user does not fall in the above categories, and simply wants to take a walk. This is, of course, not something we want to fully prevent the user from doing. For this reason, the system will alert the caretaker of this situation when it occurs. The caretaker will then proceed to accompany the user on their stroll to make sure they are prevented from getting lost.