Changes for page Design Patterns

Last modified by Clara Stiller on 2022/04/05 15:31

From version 82.1
edited by Clara Stiller
on 2022/04/05 15:11
Change comment: There is no comment for this version
To version 84.1
edited by Clara Stiller
on 2022/04/05 15:18
Change comment: There is no comment for this version

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16 16  The second situation considered is the one where the person with dementia is aware of their current situation but confused in a different way. As can be seen in the first frame of the image, the person with dementia (Robert) walks up to the robot (Pepper) convinced that it is evening and he will shortly be picked up by his family. This is, however, not the case, as it is early in the afternoon. In the second frame, Pepper decides the easiest way to convince Robert is to bring him back to reality by telling him it is not evening yet. Robert appears to be convinced but still needs an additional push, which pepper provides in the third frame. It tells Robert that it is lunchtime, and accompanies this with auditory and visual signals Robert associates with lunch. As a result, Robert walks to the kitchen where a caretaker prepares lunch for him (not shown).
17 17  
18 18  
19 +== TDP==
19 19  
21 +
20 20  {{html}}
21 -<table style="width: 100%">
23 +<table>
22 22  <tr>
23 -<td style="width: 50%">
24 -<img src="/xwiki/wiki/sce2022group05/download/Foundation/Operational%20Demands/Personas/WebHome/Storyboard_1.png?height=750&rev=1.1" />
25 -</td>
26 -<td>
25 +<td>**Problem**</td>
26 +<td>The caretaker of a person with dementia (PwD) might not always be around to prevent a user from going out wandering and to locate them and bring them back if they do. To still be able to provide safe environments for all PwDs, a humanoid robot will try to take care of such situations. This will relieve the caretakers from a number of these burdens. There might, however, be cases where the robot cannot do enough, and thus needs to alert a caretaker that can interfere. </td> </tr>
27 +<tr>
28 +<td>**Solution structure**</td>
29 +<td><img src="/xwiki/wiki/sce2022group05/download/Design Patterns/WebHome/TDP1-improved.png?height=750&rev=1.1" /></td></tr>
30 +{{/html}}
27 27  
28 -== TDP
29 -|**Problem**|The caretaker of a person with dementia (PwD) might not always be around to prevent a user from going out wandering and to locate them and bring them back if they do. To still be able to provide safe environments for all PwDs, a humanoid robot will try to take care of such situations. This will relieve the caretakers from a number of these burdens. There might, however, be cases where the robot cannot do enough, and thus needs to alert a caretaker that can interfere.
32 +
33 +
30 30  |**Solution structure**|[[image:TDP1-improved.png||height="400"]]
31 31  |**Solution description**|In the event that a PwD wants to leave the building, the robot will interact with them. The goal of this interaction is to convince the PwD to stay inside. This can be done by asking certain questions to identify the intentions and mental state of the PwD, and responding with certain arguments or alternatives. If this is unsuccessful and the PwD goes out nonetheless, the robot will alert a caretaker of this event, transitioning from Scene A to Scene B. The caretaker will respond to this as soon as possible to prevent the PwD from going too far or getting into too many dangerous situations. The caretaker will go after the PwD, track them down and bring them back inside safely, after which the setting returns to Scene A.
32 32  |**Human RQ**|The caretaker needs to be available to respond in a relatively small amount of time and needs to be able to track down the PwD faster than they can wander.