Changes for page Design Patterns

Last modified by Clara Stiller on 2022/04/05 15:31

From version 74.2
edited by Simran Karnani
on 2022/04/02 22:37
Change comment: There is no comment for this version
To version 74.6
edited by Simran Karnani
on 2022/04/02 22:48
Change comment: There is no comment for this version

Summary

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39 39  == IDP1
40 40  |**Problem**|Sometimes, a person with dementia (PwD) might want to go out for a very trivial reason - for example, they might want to go to a doctor's appointment, do groceries or have coffee with the neighbours. In such cases, a rather simple counterargument might be more than enough to have these people stay inside. Alternatively, a different activity might be a reason for them to stay in as well. In such situations, the robot should be able to provide these counterarguments or activities.
41 41  |**Solution structure**|[[image:IDP1.png||height="400"]]
42 -|**Solution description**|Once the PwD tries to leave the building, the robot will ask what the PwD is planning on doing. This response will most likely be of the form presented in the upper arrow, stating that they will be doing some activity. Based on the nature of the activity, the robot will try to find an appropriate response. For example, in the case of a non-existent appointment the robot will tell the user this appointment is on some other day, errands will be said to be covered by others, and people that are unwise to visit will be said to be on vacation or at work. In addition, and as a fallback in cases where no more appropriate response can be found, the robot will think of an alternative to the activity to occupy the PwD, and tell the PwD they will miss this activity if they leave now. These arguments should, at least in some cases, be enough to keep the person in.
42 +|**Solution description**|Once the PwD tries to leave the building, the robot will ask what the PwD is planning on doing. This response will most likely be of the form presented in the upper arrow, stating that they will be doing some activity. Based on the nature of the activity, the robot will try to find an appropriate response. For example, in the case of a non-existent appointment the robot will tell the user this appointment is on some other day, errands will be said to be covered by others, and people that are unwise to visit will be said to be on vacation or at work. In addition, and as a fallback in cases where no more appropriate response can be found, the robot will think of an alternative to the activity to occupy the PwD, and tell the PwD they will miss this activity if they leave now. The robot will also play some music that the PwD associates to the activity so that the PwD is convinced to stay inside. These arguments should, at least in some cases, be enough to keep the person in.
43 43  |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say.
44 -|**Robot RQ**|The robot should be able to comprehend what the PwD is saying in order to respond appropriately and give them good reasons on why they must not go out (RQ004, RQ005). It should also be able to speak in a human like way so that the PwD listen to it (RQ003).
44 +|**Robot RQ**|The robot should be able to comprehend what the PwD is saying in order to respond appropriately and give them good reasons on why they must not go out (RQ004, RQ005). It should also be able to speak in a human like way so that the PwD listen to it (RQ003). The PwD should be able to play some music that is associated with the activity (RQ006).
45 45  
46 46  
47 47  == IDP2
48 48  |**Problem**|Sometimes, a person with dementia (PwD) might want to go out for a very trivial reason - for example, they might want to go to a doctor's appointment, do groceries or have coffee with the neighbours. A robot would say some simple counterarguments to persuade them to stay inside, but in some cases the PwD insist to going out and becoming agitated, then the robot will play music to make the PwD calm down, if this still doesn't work and they still have to go out, then the robot will call the caretaker immediately.
49 49  |**Solution structure**|[[image:IDP2.png||height="400"]]
50 -|**Solution description**| If the PwD still wants to go out and becomes agitated, after the robot provides some counterarguments, then the robot will play some specific agitation-relieving music to make the PwD calm down. If it works, then the PwD keeps stay inside, otherwise, the robot will call the caretaker.
50 +|**Solution description**| If the PwD still wants to go out and becomes agitated, after the robot provides some counterarguments, then the robot will play some specific agitation-relieving music to make the PwD calm down. If it works, then the PwD keeps stay inside.
51 51  |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say.
52 -|**Robot RQ**|
53 -1. Play some specific agitation-relieving music
54 -1. Response to PwDs conversations.
55 -1. Call the caretaker
52 +|**Robot RQ**| The robot should be able to play some specific agitation-relieving music (RQ006). It should also be able to respond to the PwD and understand what he/she is saying (RQ004).
56 56  
57 57  
58 58  == IDP3
... ... @@ -59,12 +59,9 @@
59 59  |**Problem**|Sometimes, a person with dementia (PwD) might want to go out for a very trivial reason - for example, they might want to go to a doctor's appointment, do groceries or have coffee with the neighbours. A robot would say some simple counterarguments to persuade them to stay inside, but in some cases the PwD leaves the room directly without talking to the Robot or ignoring counterarguments provided by the robot, then the robot will call the caretaker immediately.
60 60  |**Solution structure**|[[image:IDP3.png||height="400"]]
61 61  |**Solution description**| When the PwD ignores the robot's counterarguments and walks out of the room, or doesn't talk to the robot at all and walks out of the room directly, then the robot will call the caretaker.
62 -|**Human RQ**|
63 -|**Robot RQ**|
64 -1. Call the caretaker
65 -1. Response to PwDs conversations.
59 +|**Human RQ**| The PwD needs to be able to state their intent
60 +|**Robot RQ**| The robot should be able to understand the PwD and try and engage in a conversation with them (RQ004). The robot should also be able to call the caretaker (RQ007)
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70 -