Changes for page Design Patterns
Last modified by Clara Stiller on 2022/04/05 15:31
From version 74.2
edited by Simran Karnani
on 2022/04/02 22:37
on 2022/04/02 22:37
Change comment:
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To version 74.3
edited by Simran Karnani
on 2022/04/02 22:41
on 2022/04/02 22:41
Change comment:
There is no comment for this version
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... ... @@ -39,9 +39,9 @@ 39 39 == IDP1 40 40 |**Problem**|Sometimes, a person with dementia (PwD) might want to go out for a very trivial reason - for example, they might want to go to a doctor's appointment, do groceries or have coffee with the neighbours. In such cases, a rather simple counterargument might be more than enough to have these people stay inside. Alternatively, a different activity might be a reason for them to stay in as well. In such situations, the robot should be able to provide these counterarguments or activities. 41 41 |**Solution structure**|[[image:IDP1.png||height="400"]] 42 -|**Solution description**|Once the PwD tries to leave the building, the robot will ask what the PwD is planning on doing. This response will most likely be of the form presented in the upper arrow, stating that they will be doing some activity. Based on the nature of the activity, the robot will try to find an appropriate response. For example, in the case of a non-existent appointment the robot will tell the user this appointment is on some other day, errands will be said to be covered by others, and people that are unwise to visit will be said to be on vacation or at work. In addition, and as a fallback in cases where no more appropriate response can be found, the robot will think of an alternative to the activity to occupy the PwD, and tell the PwD they will miss this activity if they leave now. These arguments should, at least in some cases, be enough to keep the person in. 42 +|**Solution description**|Once the PwD tries to leave the building, the robot will ask what the PwD is planning on doing. This response will most likely be of the form presented in the upper arrow, stating that they will be doing some activity. Based on the nature of the activity, the robot will try to find an appropriate response. For example, in the case of a non-existent appointment the robot will tell the user this appointment is on some other day, errands will be said to be covered by others, and people that are unwise to visit will be said to be on vacation or at work. In addition, and as a fallback in cases where no more appropriate response can be found, the robot will think of an alternative to the activity to occupy the PwD, and tell the PwD they will miss this activity if they leave now. The robot will also play some music that the PwD associates to the activity so that the PwD is convinced to stay inside. These arguments should, at least in some cases, be enough to keep the person in. 43 43 |**Human RQ**|The PwD needs to be able to state their intent and listen to what the robot has to say. 44 -|**Robot RQ**|The robot should be able to comprehend what the PwD is saying in order to respond appropriately and give them good reasons on why they must not go out (RQ004, RQ005). It should also be able to speak in a human like way so that the PwD listen to it (RQ003). 44 +|**Robot RQ**|The robot should be able to comprehend what the PwD is saying in order to respond appropriately and give them good reasons on why they must not go out (RQ004, RQ005). It should also be able to speak in a human like way so that the PwD listen to it (RQ003). The PwD should be able to play some music that is associated with the activity (RQ006). 45 45 46 46 47 47 == IDP2